Blocking the invaders (in or out)?

Submitted by Sas3 on Wed, 09/10/2008 at 9:29am.

Another of my 'error-prone' games (both of us made errors), but is still a good example of how to lock-out/put-in-prison/block-out invaders.

It is also a good example of why we should not play too many pawn-moves at the cost of development - in the opening.

In this case, my opponent's queen and a bishop barged in, leaving their King at the mercy of my better-developed forces.

Hope you enjoy the game. Comments and criticism welcome, as always.

[Note: The humour in my comments is only to add a bit of interest into the narration. Not in any way jesting about my opponent - who is a strong player and probably had an off-day that day.].

» posted in Strategy
 

Comments:

by figrock - 6 months ago
United States
Member Since: Jul 2008
Member Points: 1438

...Undecided

by TheDean33 - 12 months ago
Jersey City United States
Member Since: Oct 2008
Member Points: 6

wow whites pieces didn't even get a chance to develop =(

by chiedozie - 13 months ago
Port/harcourt,Nigeria Nigeria
Member Since: Sep 2008
Member Points: 21

Good game.White should not have left his king so vulnerable

by hardfighter - 13 months ago
Virginia United States
Member Since: Apr 2008
Member Points: 139

nice game. the better development really helped you in the final few moves. white should've opened up the kingside more. he would have been able to bring that knight and bishop into the middle to attack your queen, d3 pawn and black (or in this case, pink Laughing) bishop

by veljomedic - 13 months ago
Elverum Norway
Member Since: May 2008
Member Points: 375

well played

by nhw - 13 months ago
Wellington New Zealand
Member Since: Aug 2008
Member Points: 10

Nice, ouch for white

by Sas3 - 13 months ago
Hyderabad India
Member Since: Jun 2008
Member Points: 1806

Jalaricb: You are right, 18. Nf3 would've required me to change plans. I had analyzed the impact of 18. ...Rxa2 and gave it up mainly because I couldn't figure out how to counter Nf3.

I think I would've tried 18. ...Ne3+ 19. Kc1 dxe2 (Planning Ba6/e1=Q+/exf1=Q+/). With that, I may have been able to handle the Queen's return too, I think. But then, as you've seen, I am capable of more than my share of "bad/incomplete thinking". Laughing

by Basilisk - 13 months ago
Florida United States
Member Since: Aug 2008
Member Points: 21

Yeeow, white has three completely undeveloped pieces! That more than makes up for the two pieces you lost on the queenside early on.

by Jalaricb - 13 months ago
York United Kingdom
Member Since: Jul 2008
Member Points: 3

I think 18 Nf3 is a little better for white.

Nice game

by woodencardboard - 13 months ago
Missouri United States
Member Since: May 2008
Member Points: 238

hah, compare the ending back row positions on each side. wow!

by lapin - 13 months ago
Thessaloniki Greece
Member Since: Apr 2008
Member Points: 2013

lol, i really enjoyed your game. well done.

by synesthesia - 13 months ago
california United States
Member Since: May 2008
Member Points: 9

Neat game.  A strong attack is sometimes the best defense.

 

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