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The Ruy Lopez Exchange - 5.0-0 Variation

  • attaxk
  • | Apr 20, 2008
  • | 1565 views
  • | 8 comments

Now let's take a look at another variation, 1. e4 e5 2. Nf3 Nc6 3. Bb4 a6 4. Bxc6 dxc6 5.0-0. This variation was employed by one of the greatest chess players ever, Robert James Fischer. After 5.0-0 the threat Nxe5 becomes real. Because after the move sequence 5....say Bc5 6.Nxe5 Qd4 7.Nf3 Qxe4 8. Re1 wins the queen as it is pinned to the king. So now black must defend his pawn, a topic covered previously in the Keres Variation 5. Nc3. There are three variations after 5.0-0. They are:

5...f6 (Gligoric Variation) most common

5...Bg4

5...Qd6 (Bronstein Variation)

The third option is considered slightly inferior, so i have decided not to go in detail about, the ideas are similar as in the keres variation explained in the previous articel. There is also a dubious-looking move, 5...Nf6?! which does not defend the e-pawn but instead counterattacks white's pawn. Let's see why this move is not to black's advantage.

(CLICK ON THE MOVE LIST ON THE BOTTOM RIGHT CORNER OF THE DIAGRAM TO SEE THE VARIATIONS)

So black ends up losing his knight.

 

 

 

 

 

 

 

 

 

 

Let's start with 5...f6 - the Gligoric Variation. Now, we should be positive that since white's plans is to trade down pieces to reach a favourable ending, that again white's best responce is 6.d4. The only way for white to trade pieces is to open lines giving him tactical possibilities to do so. After, 6.d4 black has two main options, both offering black good chances to draw, or if white plays carelessly even a win. Those are 6...Bg4 and the obvious 6...exd4. Lets examine the second option first. After 6...exd4, the best way to capture the pawn is with the knight. 7.Nxd4 even though 7.Qxd4 is also playable but puts white in a slightly worse condtion. Take a look at the following diagram:

5...f6 has proven itself a good move for black.



 

 

 

 

 

 

 

 

 

 

 

5...Bg4 can lead to the alapin gambit, and is also a good continuation, for black.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

There is also a clever draw to be obtained as we shall in the following game.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I have not decided to comment on the game as it follows the main line (which i have already explained), I have just posted it on the article to show the plans and the moves after the opening.

 

 

 

 

 

 

 

 

 

 

Generally the gligoric variation leads to interesting usually entangled positions, but with correct play the minimal advantage white enjoys at the start will not be transformed into victory without correct play.

 

 


Comments


  • 19 months ago

    PUNTHAMURRA

    thank you very much

  • 23 months ago

    mattattack99

    Nice game by Beliavsky.

  • 4 years ago

    figrock

    Thanks for the examples..! Smile

  • 4 years ago

    attaxk

    After 35.Nxc3, a simple line making use of the his extra queenside as the a pawn is lost. 35...Rxf2+ 36.Rxf2 Rxf2+ 37.Kxf2 Bb3 attacking the knight that defends the a-pawn, if white tries to defend the knight the only way is 38.Bd2. then black simply takes the pawn, 38...Bxa2 as 39.Nxa2 would allow Bxd2, or he could further simplify the game by 38....Bxc3 39. Bxc3 Bxa2. And then white loses because the passed are impossible to stop without allowing black to kill all remaining white pawns on the kingside. (The rule of two weaknesses)
  • 4 years ago

    pendyala1

    if white plays 35.Nxc3 ... what would be the winning line for black?

     


  • 4 years ago

    attaxk

    This line has been shown in previous articles. If after 4...dxc6 5.Nxe5? Qd4! forking the knight and pawn, the knight has to move, 6.Nf3 Qxe4+ (with check)
  • 4 years ago

    Carnap

    I have already began some investigations into the Alapin Gambit lines. The link is http://blog.chess.com/Carnap/investigations-of-the-exchange-variation

    If you would like, concentrate on the Gligoric lines. We can cover alot of material quicker that way.


  • 4 years ago

    vwtaylorii

    So what happens if your opponent decide to skip the castle and take the defenseless pawn?


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