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Rules Of Thumb

While cleaning out excess papers the other day, I ran accross this list. I do not know the source, but it all seems very good advice. It is worth further study to me, thus I feel it is worth passing on.

  1. Use the center pawns to gain space in the opening.
  2. Invade only with support.
  3. Do not lock in bishops.
  4. Exchange relieve cramped positions.
  5. Control the center of the board.
  6. Counter a wing attack with a center attack.
  7. After you control a square in enemy territory, occupy it with a knight.
  8. When ahead in material, force exchanges.
  9. Secure your King early.
  10. Try to keep your pawn structure intact.
  11. Try to keep pawns mobile or in duos.
  12. If a pawn becomes locked, to to use others to pry it free.
  13. Create passed pawns, especially protected passed pawns.
  14. Push passed pawns.
  15. Attack backwards pawns with heavy pieces.
  16. try to provoke a hanging pawn into advance then blockade.
  17. Avoid stacking your pawns, and try to force your opponent to stack his pawns.
  18. Try to exchange your stacked pawns.
  19. Attack pawn chains at their base.
  20. Look for pins, forks and skewers.
  21. Avoid the "good knight, bad bishop" end game by checking pawn structure.
  22. Do not move an already developed piece unless all pieces are developed, or you have good reason.
  23. If you have more pawns, exchange pieces, not pawns.
  24. If you have fewer pawns, exchange pawns, not pieces.
  25. When capturing with pawns, try to push your pawns to the center.
  26. Protect your pawns.
  27. Don't bring your queen out early.
  28. Use your king for end-game play.
  29. In pawn endings, put your king in front of, or beside your pawns.
  30. If your opponent has a bishop, keep you pawn chains on its color. If you have a bishop, keep your pawns on its opposite color, regardless of what your opponent has.
  31. In end game play, use your King to control the movement of your opponent's King.
  32. When facing a king and pawn after you have lost your material, try to keep your king in fron of your opponent's king. You may be able to force a stalemate.
  33. When your pawn and king are facing only an opponent's king, lead with your king and move the pawn only when necessary for its safety.
  34. Push pawns that are not obstructed by other pawns.
  35. Capture hanging pieces.
  36. Create hanging pieces by taking advantage of overburdened pieces.
  37. The one who captures last gets the most active piece.
  38. Don't start a wing attack if the control of center is in question.

Comments


  • 21 months ago

    kadoctoreipRgeg__

    I recomend a short video by IM D. Rencsh

    http://www.chess.com/video/player/everything-you-need-to-know-the-opening

    In this 14:51 min ;) video IM mentions 10 rules, neither of them i found hillarious. c&p and watch.

    One exellent explanation of what a good knight is, Is to be found in this video.

    tx

  • 22 months ago

    Master_Kaina

    gr8list! a more extensive list w/their exceptions would b better tho Cool

  • 22 months ago

    shahhussainkcl

    I'd like to offer my own maxim:

    MAXIM: "If you can't win then try not to lose."

    subtext -- if the odds are stacked against you then try to force a draw.

    Can I have my maxim given the number zero?

  • 22 months ago

    shahhussainkcl

    Did you insert items in your list rather than just adding at the end? I got the feeling that the numbering changed. Can I recommend that you don't make edits which change the numbering so that comments still make sense irrrespective of how long this post is up?

    So far there is no real confusion but I'm hoping this post gets busy with high rated players recommending their own maxims. That would be fun.

  • 22 months ago

    CaptainPike

    http://blog.chess.com/CaptainPike/knights-v-bishops?ncc=1#first_new_comment

    LoL, and we STILL don't know what a "bad knight" is, LoL!

  • 22 months ago

    shahhussainkcl

    Hehe. Looks like I've assigned you homework without meaning to.

    There's no big rush but irritated that I don't already understand what a good/bad knight might be. I look forward to your article.

    Post a link here too please. I think I'll get an alert anyway but I'm not sure I will so a link here might help me out.

    Thanks.

  • 22 months ago

    CaptainPike

    Okay, this brings me to another piece of paper I found of notes I took from my coaching sessions a long time ago on the subject of Knights vs. Bishops. I'll get to work on that blog post and see where that goes.

  • 22 months ago

    shahhussainkcl

    I realise that in some situations deciding whether your bishop is 'good' or 'bad' can be ambiguous but at least for that concept I have the accessible notion that my bishop is good/bad depending on whether few/many pawns are standing on the same colour.

    But I'd like some similar guidance for recognising a 'good' knight. Does it really simply come down to the number of pawns in play? Whose pawns? How many is good and how few is bad?

    Sorry for being so pernickety but I'm really trying to understand this concept about knights.

  • 22 months ago

    CaptainPike

    Okay! That makes sense! I remember my coach a long time ago telling me that Knights are most valuable when there are lots of pawns on the board!

  • 22 months ago

    kadoctoreipRgeg__

    #21: i think many pawns on board equals good Knight, few pawns on board then usually bad Knight and good to have Bishop. 

  • 22 months ago

    CaptainPike

    thanks, Mark!

  • 22 months ago

    Mark_S_

    #19 attack pawn chains at their base.  The base of a pawn chain is a "lonely" pawn.

  • 22 months ago

    Mark_S_

    15/ Attack backward pawns with heavy pieces.  A pawn attacked by a Knight or Bishop can move out of danger.  Heavy pieces can pile up on a file, a pawn can only move on the file, thus no escape from the danger.

  • 22 months ago

    Mark_S_

    Pawns with no pawns next to it are "lonely" pawns.  No one wants to be lonely, least of all a pawn.

  • 22 months ago

    Mark_S_

    #9  Most all games are decided by King safety.  Not just attacks which lead to mate but checking sequences which pick up stray material.  Even in Grandmaster games pieces move leaving a once well guarded king bare, hence King walks (You have to give squares to get squares).  An uncastled King is more prone to checks and threats and sacs causing other men to die for its protection.

  • 22 months ago

    Mark_S_

    #8 When ahead exchange material- Taken as a per centage....3 pieces to 2 is much better than 5 pieces to 4.  As the number of pieces decrease your superiority increases.

  • 22 months ago

    Mark_S_

    #1 Center pawns are more valuable the more pieces are on the board. At about 13 points each all pawns are more or less equal value (center v. wing). At fewer points wing pawns become more valuable. Why? Center pawns lose there cramping influence and are easier to blockade/attack with fewer pieces on the board.  In general in an ending with minor pieces flank pawns are more desireable, in rook endgames center pawns.

  • 22 months ago

    CaptainPike

    I'm glad I could help! Smile

    Here is a link about a "bad bishop" opening, forum, maybe will help ...

    http://www.chess.com/forum/view/game-showcase/knight-beats-bad-bishop

  • 22 months ago

    shahhussainkcl

    Yeah, no worries. I think my proper rating is meant to be something like 1300ish but my rating plummeted due to timeouts when I had to abandon chess for a few months. Regardless, I think it'll take me a couple of weeks to get back into the swing of things anyway which is why I found your list interesting. I haven't thought about chess at all since I was last on chess.com but your list has got the old juices flowing already.

  • 22 months ago

    CaptainPike

    #21, I don't know either. This list is over a decade old and I have just recently started studying chess again. As a result, I have forgotten much during my absence from the game.

    Again, hopefully, a stronger player will become interested in this conversation and help us out!

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