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at first, let me show you a solution of the yesterday's puzzle:
Now, it's time for the second puzzle:
How can White save this position? Good luck and see you tomorrow!
Solution is here: http://blog.chess.com/LuckyTiger/daily-puzzles-3
Your idea seems correct. Just a small correction. If 1...Ke3, then 2. Kf6 and not 2.Ke6.
And also an important line is : 1. Ke7 Ke5, 2. Kf7. Or 1. Ke7 Kd5, 2. Kd7 and white keeps the balance.
I believe the key is to keep the WK in front of the BK and move in mirror image with the BK to DRAW. BK should go for the Pg2 before Pa3 to avoid loosing.
Thank you for your puzzles, especially because I would like to improvement my endgame.
In this puzzle both Black and White can capture both pawns on each side in 3 moves. The problem for White though is that both of Black's pawns are closer to promoting than the opposing side and even captures either pawn before Black does, Black's pawns promote quicker, b-pawn versus g-pawn -> b-pawn in 4 moves, and g-pawn in 5 moves. But since it is White's move White could indeed Queen right after Black Queens but since White's King is on the h-file after Qh1+ white loses after Qg1+. a-pawn versus h-pawn it's 3 moves versus 5 but White's Queen promotes with check.
But say it's Black's turn and he dedicates himself to attacking the Queenside or Kingside pawn. White's King can then just follow the Black King and save the game in time as it takes both Kings 6 moves from one pawn to the other and the Black King is not protecting his pawn after he takes the White one. And now if Black instead pretends to go one way then turns the other, White is now 2 moves away from taking the pawn and Black is 4. Even though Black is closer to promoting, the two extra moves it takes to capture the pawn insures a draw for White or perhaps even a win.
In order to make it Black's turn we need to keep it so that the White King still can take either pawn in 3 moves and thus Ke7, (eyeing both Kd6 and Kf6) looks to be the game saving move. As soon as Black goes for the a3 pawn with Kc3, Kd6 if Black goes for the g2 pawn with Ke3 Ke6. If Black plays Ke4 he still has not commited himself to either pawn as there he is 3 moves away from both, White can just return to Ke6.
My only idea is to bring the king to f4 and play g4 hxg3 Kxg3. There is not enough tempo to draw though.
"You cann't solve extraordinay problems with ordinary thinking." Don't know who's quote this is. I hope I did not offend anyone with my comments on this puzzle. If we don't think out of the box and ask the question, then learning is not acheived. These advanced endgame scenarios can only be learned if questioned and analyzed.
Appreciate your puzzles and analysis. Let's move on to the next.
Thanks for posting these puzzles GM LuckyTiger. Will have a look at puzzle 2 tomorrow (it's midnight in Sydney now ;-)). Cheers NB4
@ P-to-D4: after 6.... Kb4 7. Kd3 wins easily for white (e.g. ...Ka4 8. Ke4 Ka5 9. Kd5 Kb4 10. a3+
p-to-d4, you are not right, since 6...Kb4 7.Kd3 leads to line 5...Kb4 6.Kd3 where white wins. it's a critical position of the whole endgame. if there is black's turn - white wins.
Regarding yesterday's solution, the BK should not relinquish the 4th rank. Your suggestion of 6. ... Ka3 gives up a tempo for black. Black should play 6. ... Kb4 instead to draw. Regardless of any tempo gains by White, Black can counter and delay to draw the game. White cannot achieve it's objective of capturing the BP to promote it's P. This endgame is a DRAW.
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