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Checkmate Tips #3: Pawn Structure

Hi again! Today we are going to see what happens if you're pawns are "messed up".

The pawn structure is important  no matter if you are in the opening, middlegame or endgame. The opponent can easily attack if you're pawn structure is ruined. Take White in this position...







1.Bxh6 is easily winning. For if 1. ...  gxh6 2.Rg3+ Kh8 3.Qxh6 Rg8 4.Qf6+ mates. Also note that if 2. ... Kf8, then 3.Qxh6 is checkmate. And if Black doesn't take the bishop, White would be a piece up. Also note the following position...







Do not play 1.0-0 because Black can play 1. ... Bxf3! not only destroying White's pawn structure but also winning a pawn after 2.gxf3 Bxh2+.

Getting a bad pawn structure in the endgame is bad too. Take this following position.



  • 6 weeks ago


    I should add now, two things:

    1) In the first position, Qc3+ works too, and is maybe more convincing. But both mate in three:
    3. Qh6 Rg8 4.Qf6+ Rg7 5.Qxg7# (3. ... f6 is met the same way)
    3. Qc3+ f6 4.Qxf6+ Qg7 5. Qxg7#

    2) The last situation in the endgame is very, very unlikely, as neither the b7-pawn or d7-pawn moved, so the bishop couldn't have moved, so the rook couldn't have moved. But they don't exist on the chessboard. So this position could have only arisen if a White knight made a journey to b6 and wasn't taken so it could capture on a8, move back, and capture on c8.

    I apologize for my mistakes, even though nobody pointed it out.

  • 2 years ago



  • 3 years ago


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