I have realized that the number of studies on internet chess is, still, after all these years, relatively small. There are various studies on coding and computing, but player experiences, for example, are usually out of focus. So far, I have faced just a few interesting research reports. There are two:
Hoffman, Hunter & Jerrold Prothero & Maxwell Wells & Joris Groen (1998) Virtual Chess: Meaning Enhances User’s Sense of Presence in Virtual Environments. International Journal of Human-Computer Interaction, vol. 10, 3, 251-263.
Maass, Anne & Claudio D’Ettole & Mara Cadinu (2007). Checkmate? The role of gender stereotypes in the ultimate intellectual sport. European Journal of Social Psychology, vol 38, 2, 231-245.
Just in case that someone happens to know more, please let me know. Just send me a message / jiipee68.