So...I am sick of playing normal, natural, rule abiding, moves in the opening. Don't get me wrong. The whole "control the center" 'knights before Bishops" "put a pawn in the center" "Don't move more than two pawns in the opening (unless you play the QGD when three is tops)" has been great. It has gotten me far. Most of my losses have been do to tactical mistakes, and a lack of endgame knowledge. But I am sick and tired of reaching move ten and going I have no idea what I am doing here...I have most of my pieces out, but what do i do now? What's my plan? For that reason I have decided to get complete and real* opening knowledge.
*A brieff definition of the words complete and real. In this context they mean mean: a knowledge of the "best" ten or fifteen moves (say one or two major lines. Definately not more than three), an understanding of why they are concidered "best", a knowledge of common opening mistakes for both sides, an understanding of why the mistakes are bad, and an understanding of how to punish my opponent for his mistakes.
I want "complete and real" knowledge because, with it I will have a plan that I know how to exicute. When I stretch my legs at move 15 I want to be 100% sure that I can turn my position into a full point.
I know what most of you are thinking right now. What is with these annoying wannabe C class players, and their addiction to opening theory? They loose their games to obvious tactical mistakes. What good is a slightly winning position on move 15 when odds are some one will drop the exchange by move 30. They need to go, buy a tactics book, and stop annoying us. Well, I have a tactics book, but I do have logical reasons for getting that "slight advantage" at move 15.
My reasons are two fold. Firstly, I am a scardy cat. I lack confidence in every part of my game. The only thing I am confident in is my opponants' ability to find the best move, and punish me for my idiocies. By gaining in my understanding of the opening, I will be more confident in my middle game. After all the middle game is where most (very close to all) of my games are won and lost. The second reason was hinted at above. MIDDLE GAMES NEED PLANS!!!!. The Caps Lock was used because planless middle games are lost middle games. I have tried playing the middle game without a plan. I found that one way i can servive without a plan is to create some weaknesses around my king and stave off the onslaught my opponant throws at me. ...Ya that's not fun either. So, long story short, Opening knowledge=plan, plan=good middle game, good middle game=more wins
I sat down with a friend of mine who is sugnificantly better than me. (He is an expert; I just broke into the C class.) And he gave me some knowledge about the KID from both white's and black's perspective.
Here's what I got from white's point of view.
Now a quick note about the variatons I gave. Any time I said "Game explorer..." you should think "Magic-yak has no idea what he is talking about" For example that totally cool idea of 13.a4 and 14.a5 looks AWESOME to me, but i have no idea what it does or why anyone would play it (except the fact that it looks SO COOL)
So if anyone can shed some light on the reasons behind the moves that would be GREAT. Also, I am sure that the lines given in GE are not at all relavent to aspiring C class players such as myself. If you concider one of the lines in the above diagram to be unhelpful for C class players please say so.
I am going to save the KID from black's point of view til my next blog post for two reasons. Firstly, I am tired, and I don't feel like getting GE's opinion. I still need to edit this blog post (and that will take a while). Secondly, and more importantly, I got the five minute overview of Black's ideas. If i were to put up everything I curently know about the KID from black's point of view, you would all laugh at my ignorence. All in all, it is best to wait.
Well everyone, have a good day.
Good luck in all your games.
And here's to dirt in your opponent's eye