After I wrote my first blog entry about "Power of pinning" at http://blog.chess.com/minashokry/power-of-pinning, again, I speak about another common mistake that even some experienced players may make which is weak squares.
A weak square is defined as a square you can not attack (or defend) by pawns.
You have to think twice before advancing pawns and see if the move will make a weak square. You have to calculate the risk of making a weak square in your defences because a weak square for you will be a strong square for the opponent.
On the other side, if your opponent made a weak square in his/her defences, then, it is your lucky day and you have to make him/her learn the lesson not to do this again.
Look to this game that I played recently (actually it isn't finished yet officially, but my opponent now in a situation he can't avoid mate! so, I consider the game finished).
My opponent started the game strangely and after just 5 moves, he made a bad weak square in his defences.
After few moves, I decided to make use of this weak square and put a knight on it. A knight on this position will threat the king and will really upset him. See how it goes after few moves.
Now, he had to move the king and lose the right to castle. This is the first price he paid for making a weak square.
I don't know in what he was thinking at this time but I am almost sure he had many problems because of this knight that he can not attack by a pawn!
As you see this situation was in move 16, After another 16 moves we were in the next situation and the hero knight at d6 made a solo show to give a really good mate.
Can you solve it and give mate in 5?
I think everyone now after reading this will pay more attention before making weak squares.
See you soon, bye.