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Annotating another game. Live 30 0 against a stranger. It is a fairly close game until my opponent resigns after two successive blunders to lose the exchange but accidentally makes it worse by losing the Queen.
1 more thing, play people otb ! playing it otb is a different dimension than oti (over the internet) lol
Purchase Fritz 11 from a store such as Staples for a mere $10. There is a wealth of features on it (multiple engines, tactical trainer, analysis features, coaching-which will help you find the best move in any position for your side as well a show you what the computer is going to play, etc.) and is very good as a leaning tool.
In the tab under New, select the Sparring Game feature. This has the computer playing at a strong level but will occasionally make some inaccuracy in the position. At this point, a red light at the bottom of the screen will begin blinking, telling you a blunder of some sort was made. Now, you have to find the one and only move that exploits this weakness. If you are correct, the notation places an ! next to the move, if not a ? and the words "missed something" in the annotation. You can always take back the move or ask the coach for help to find the move as well.
Following the game, you can run several different analysis of the game and get detailed lines and variations, tactical motifs, and see how much or little of an advantage you have or had in the game.
One of the other things you can select is a feature that evaluates the best moves in a position as the game is going and get an explanation as to what the move does or why it does or does not work in the opening. You can also study new openings, learn how to play against unorthodox openings, and can load endgames, databases of master class games, and several other features and types of games and time controls.
Hopefully it will help improve your game somewhat and please, continue to post games in our forum. One of the easist ways to do so is to get the PGN format and cut and paste the game into the box and then you can add text and variations as needed as well.
best of luck to you, sir.
PP (AKA Vengence69)
no need, to get 2500 strength engine is ok, or if you want more, get houdini
Thank you @PortlandPatzer and @learnateverygame!
@learnateverygame: Thanks for sharing your game. I do not understand all the moves. I will review and may ask you a few questions.
As for Computer Analysis I like the idea of being able to set the strength to 200 points above me in a "get to the next level" approach. Unfortuately, that feature does not exist in the chess.com Computer Analysis (2500 level).
Should I buy a better analysis engine?
well everytime I had a long game, I will try and do this,
1. analyze the whole game WITHOUT engine, do some annotations of my own, seeing where I could improve (if I win) and where I had gone ashtray (if I lose)
2. run it through the unforgiving engine (any strong engine i.e houdini, fritz, rybka,etc)
3. seeing now where you can improve your game, you take notes on where you are lacking (finding best move, spotting blunders, etc), and make sure that in the future you won't do it again (well you probably would, but less likely)
even now, I still blunder winning positions in blitz. I had such a great att, but it fizzles out to a loss and loads of lag (which distracts me a lot) deal the final blow.
one of examples here : http://www.chess.com/livechess/game?id=347997841
can you imagine engine's evaluation is equal at the final position ? if someone looks at random anyone would imagine white's winning, and yes I was for almost the whole game.
so even for me, I still got to sharpen my attack skills :)
learn is correct in this. The evaluation profiles of a computer are very objective in that they look for the move at the position with the greatest evealuation for the winning side, often seeing moves that are at master and grandmaster levels at best. I too use engine analysis (Fritz 11 with the Chessbase Mega DB setting the thresholds to the minimum and allowing minimum analysis per move-allowing the most immediate line that is best to come up. However, I set its rating level to where I am and again at 200 points higher to see the differences between my level and the next).
The biggest problem is, if you make a move that the computer does not agree is good, it will seek the best move yet may still lose. Why? Because the computer has no way to account for ingenuity and resourcefulness and usually looks at sacs as being faulty unless they are part of a line.
Here is a great example:
In the Man versus Machine matches in Bahrain between Kasparov and Deep Blue, they had not only loaded Fritz, but all of his annotated games. In a Semi-Slav opening, Kasparov played Kh1?! The computer took 30 MINUTES TO ANALYZE THE POSITION BEFORE MAKING A MOVE, ONLY TO ACHIEVE A DRAW WHEN KASPAROV PLAYED Kg1 several moves later.
Bottom line, computers are nice tools but they are not as relaible at seeing human moves as another human. Also, there were so many lines there, i did not even look at the position (too much info).
Still, I appreciate that you take the time. i would like to see more of your notes and less of the computers.
@learnateverygame: What I did was blend my own analysis and the computer analysis. My annotations come first. And, Computer Analysis starts with (parens).
So, maybe you can help me with my process. I am curious what you think about:
1) Immediately after the game I initiate computer analysis which might take a few hours.
2) While comp analysis is running I do my own manual analysis
3) Then, when comp analysis is done I merge the two and update my comments with what I learned from almightly computer
don't post engine analysis here, you can keep that to your self.
what I prefer to see is your own analysis (what you think of the position, where critical position is, what tactics you missed, blunders, etc), after that, then you can analyzed it with an engine.
I saw a lot of blunders there, but it's ok, even I sometimes blunder winning positions
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