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Easy Tsumeshogi Problem for Beginners - #064

The diagram shows a three-move tsume(checkmate) problem. It's your turn. You have a Bishop in hand.  Please think about where is the best square to drop your BIshop to checkmate the King as the first move. The answer will be found in the comment.

It's recommendable to replay the answer line using your own shogi board and pieces. If you do not have them, the following pages might be of help;

Please refer to the article about the shogi notation in Wikipedia, if necessary linked below.

Comments


  • 5 years ago

    takodori

    The answer line is like this; B*3a K-2c B-2b+(mate).

    Dropping the Bishop from a distance is the key to checkmate the King in this problem to make it possible for it to get promoted in the next move.

    Instead of B*3a, B*2d or B*3c will be not successful since there will be no effective check after the King escapes to 2c.

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