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Opening doesnt matter?Thats something new. Alright, I am rated a bit under 1800 FIDE right now, feel free to challenge me to unranked correspondence game where you will use your chessmaster playing latvian gambit as black. I am damn sure that i will reach position with winning advantage in those 20 moves.
I have always played against chessmaster giving myself an hour and it fifteen minutes. If it was a correspondence game and you had several days per move to work with your analysis board you could probably hold out to move 20.
Openings matter somewhat, but they aren't the decisive factor in games unless you and your opponents are at the level where you can consistently go those first 20 moves against Chessmaster unscathed in a normal time control game.
Try it yourself, set up an engine to play against you any opening you think is sub-par in a normal time control game, not correspondence. You'll see how frustrating it is and how suddenly those bad openings seem quite good.
not good bad defense.
You can go to lichess and and set up a Latvian position to play against Stockfish 8. I don' t even think you need an account. Just click on "play against the machine" and select the variant of "from position".
Though I will say the Stockfish engine there is weak, due to server limitations they only allow it about 1 second of analysis time per move. If you go to move 20 and have an advantage I'll be impressed, but since the AI is weak there I think your benchmark should be move 30. Also since the AI allows unlimited takebacks if you post the game here and it shows you're winning it won't really prove anything. So if you do this you're doing it for yourself, not for our benefit.
I thought this thread was about whether the Budapest is a good opening for tactical players, not how well do engines play.
As IM John Cox (and many others) said, computers have shown that humans suck at tactics.
Another way of putting it, "am I good at tactics? My computer says no."
Who cares how well you play against a computer. What matters is how well you play against humans.
computers can defend any postition for example how did deeper blue beat Garry Kasparov. Its not worth playing a engine if u know ur going to lose set the engine to ur level if possible to make it fair
Computers can defend just the positions they can understand & calculate.
Just an example:
Black is a pawn down, but it's far from over yet. Black's turn to move.
What does your computer suggest to play as Black?
What would you play as Black? Do you agree with the computer?
On my computer, all known strong engines (Stockfish, Rybka, Houdini, Komodo, Critter...) suggest 35...Rc6 after really long thoughts (approx. 2 hours), which is losing by force, and even a sub-patzer can visualize that to the very end in 3-4 minutes.
computers have unlimited strengh and caluculaton
No, they don't.
They need ages to go down (say) 40-ply, something a human being can do in vastly shorter time (in certain types of positions, like the above one), and even then the final suggestion might well be faulty, as the best move(s) might have been pruned.
You obviously have no idea on how an engine is "thinking".
Engines operate on code written by humans. Humans make errors, their coding is buggy, and so the engine output is buggy as well. Easy as that, no rocket science.
35...Rb6 is the best Black can do, although not followed by ...a5 (this just hepls white getting a passed pawn on the queenside). Just make white's task of expanding on the queenside harder- sit there, and say "show me". Black is still lost, I'm afraid, but white has to play a few good moves.
35...Rc6 on the other hand allows white to swap the rooks at the cost of a pawn (the a3 one). But it does not matter at all- after taking on a3, Black's king is horribly placed, and white has just enough time to wrap things up on the other side of the board.
Just try figuring out white's winning plan after 35...Rc6? 36.Rxc6 Kxc6.
It's actually quite easy!
HINT: Do not use an engine- you will lose precious time.
Actually 7...ef4 loses easily- Black should play 7...f6, and now it's nice to try finding the winning plan for white.
Had another two queen endings, but all looked drawish(queen + g5,g4 pawn vs queen +g6 pawn etc.). I believe that this one is winning, but there is still work to do.
In that diagram, 11. h5? is a mistake, it seems like 11. hxg5 outright wins, as after 11...fxg5 12. g4 locks up Black's queenside, and there isn't any way Black can protect both pawns on e5 and a7. I haven't looked at the earlier moves to see if there are any improvements there, will look later.
You are wrong, sir.
11.h5! is the winning move. It leads to a hopeless (for Black) Queen endgame.
Black resigned, as the f-pawn is unstoppable, while Black's free pawn has no future.Just a matter of positional evaluation: Black queens first, but his king is idle at the b-file, while white's king & queen are ready to mop up the whole kingside.
The variation given by Harbring3r should also win, but I see no reason to drive Black's king to b5: b4 is bad enough!
To sum it up: an engine could use days to reach the final position. A good human player can envision it within a few minutes.
Yeah, my bad, I was admittedly in a bit of a rush and thought that there was a way for Black to hold it in his continuation. Plus, I thought that Black couldn't stop the king attacking his pawns, but it didn't work out the way I thought. Ignore my previous post, then.
This was a fun Budapest gambit blitz game miniature...
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