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I've been playing around and can't quite find an opening I like. Anybody who wants to give some ideas on openings for white or black that they like is welcome to it.
Always open h5, and if your Opponent objects, upset the board. Unless he is bigger than you, in which case upset the board and run, unless he is faster than you as well as bigger, in which case I usually play 1d4.
What is your style? Do you like positional and calm games? Or sharp and tactical games?
Lol; those questions are kind of pointless in this situation. Look at his games, and you'll see what I mean.
I suggest that you play 1. e4, develop your knights and one bishop, castle, play d3 or d4, and develop your other bishop.
I see. A good opening for you might be the guioco piano:
Looking at a few of your online games reveals the following budding repertoire:
1. e4 e5 2.Bc4 or Qh5
1. e4 c5 2. Bc4 or c3
1. e4 e5 2. Nf3 Nf6 or Bc5
1.c4 e5 2.Nc3 Bc5
A few thoughts:
I'm new to the tactical games so i guess I would be better off if i could put myself in and open less tactical game.
Shivsky so you think the opening isn't my problem do you have any suggestions as to improvements elsewhere?
Cutting out blunders is the best way to get better. Take the extra few seconds to look at a possible move from your opponents point of view (flipping the board if necessary). You'll instantly become a better chess player when you stop blundering away pieces for free.
From briefly looking at a few of your games, you seem to need to get better at recognizing your opponents threats. If you don't see what your opponent is trying to do, you'll almost never be able to win. Don't merely chase pieces around the board, try to look to where they want to go on the next move and see if you need to stop them from getting there. If you start to see and understand your opponents threats, you can then attempt to implement similar tactics yourself. Learn from your mistakes, don't repeat them.
On offense, you can start by trying to attack the f pawns. They are the weakest pawns, only being gaurded by the king at the beginning of the game. This is the pawn you would be attacking in any of the four move checkmates (1e4,e5 2 Bc4 (Qf3, Qh5)..., 3 Qf3 (Bc4, Bc4 or Qxe5 if e5 isn't covered by blacks second move)... 4 Qxf7# if possible). If your opponent blocks your quick strike offense by putting a knight on f6 than you can try to attack the knight to force it to move and expose the weak f7 pawn.
Hope this helps. Good luck.
Two suggestions: (1) Always play opponents with higher ratings than yours. Have the computer analyze all your games. You'll learn that way. (2) Play the English Opening. No matter what your opponent does, you can't lose in four or five moves! It gives you time to make plans.
Often repeated, though very seldom practiced advice is to look at all your opponent's checks/captures/threats (CCTs) before you make a move. If you are sure you can play the move you had intended AND still deal with ALL (not 99%, but ALL) of the CCTs of your opponent, you're playing real chess and you'll become a decent player, even with zero opening knowledge.
Stronger players do this more consistently and accurately, the really natural players do this instinctively! It sounds easy, but it really isn't ... chances are, in every one of your played games, there was atleast ONE point where you missed a CCT and got into trouble.
Improving players need to make this a routine part of their thought process. Missing a CCT (What NM Dan Heisman calls Hope Chess) is how 95% of games (or maybe more!?) are lost at the Class E/D/C (1000-1600) levels.
I'm definitely not saying this "CCT Detection" is all there is to chess, nor am I saying you should stop doing what is fun for you (trying out openings etc.), just that gently adjusting your "on each move" thought process to do something this simple has extremely good returns for people who want to get serious about their chess.
Schachgeek: that just wastes developing time. And there's no point in taking your opponent out of the book when you're giving him a better position (he doesn't need to follow the book to get an advantage now). For the opening, play what I and DrizztD suggested earlier.
Shivsky and collinsdanielp are right; your main area of focus should be reducing your makes. Just take the extra time each move to make sure that your opponent isn't threatening anything. I recommend you play games with a good amount of time and avoid blitz games, so that you have time to really analyze the board. Eventually, you'll get good at this and be able to play blitz games well.
Here, Benedictus, explain to this 2500+ his opening sucks:
The Alapin isn't being played at the 2600+ level... (but give Nakamura time and he'll get around to it) but for surprise value I can't think of a sounder move your opponent is likely to NOT have a booked up response for. Suggesting that it's some kind of patzer opening that just hands the game to Black is crap.
Sure, the opening is playable and it doesn't give black and easy win, but you can't seriously think that this opening is better than the Ruy Lopez, or pretty much any other common white opening.
If your playing style is to do weird things just so that your opponent has higher chances of making a mistake because he doesn't know what to do, go ahead and use the Alapin. But if you're a low rated player who's just starting to learn openings and still has a lot to improve in the rest of his game (like CmanBst, who is the person we should focus on, since he asked the initial question), it's a good idea to play an opening that will simply get him to a good middle game without any struggle. Also, it's a much better learning experience if you try to win against someone who knows what he's doing by using tactics and strategy, than if all you ever do is try to confuse your opponent by playing something inferior.
Contact me for free chess lessons on openings
You have lots of options--
Petroff is always nice. Try lots of them, Caro-Kann, Guico Piano...Never do this, though.
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