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King's Indian Defense, Mar del Plata variation Bayonet attack, 10...h6 playable?


  • 16 months ago · Quote · #1

    Oraoradeki

    Hello, I played a game in a tournament where I faced Bayonet attack on my King's Indian. I played 10...h6, and after the game, my oponent told me it was a novelty and is unsound. I would like to ask you all if it is actually unsound or playable. 

     

    Here is the game, for those who are interested

    I don't know why, but I always face the Bayonet when I play King's Indian defense and if I play 10...f5, my opponent usually go 11.Ng5, and the knight ends up on e6 which is really annoying for me. This is why I thought of 10...h6. 

  • 16 months ago · Quote · #3

    DaBigOne

    I think it is somewhat unsound, as the pawn is not doing much there. 

    Also, it is going to move to h5 eventually, so I see it as a waste of a move.

    Maybe 13. f3 instead of Bf3?

    This would allow Nc4, cxd6, c6, Bd2 (if Black doesn't play f4, than Bf2 is good), and even though I am a KID player, I don't like Black's position much.

    However, you played well, so kudos for the rest of the game. 

  • 16 months ago · Quote · #4

    GreenCastleBlock

    Well, to be 'unsound' in this position you've got to be talking about a move like ..g5 or ..Nxd5.  It's quite a reasonable move and has been played many times.

    Arguments for this move include that Ng5 is no longer possible, and ..h6 supports ..g5.

    Arguments against this move: 1) One normally thinks of the Mar del Plata as a race variation and ..h6 is a slow move.  Normally Black can play ..h5 in one move.  2) Ng5-e6 is double-edged and not necessarily something Black needs to prevent. 3) 11.Nd2 more or less forces ..Nf4 and a N on f4 prevents ..f5-f4.

    Here's a top level encounter, where White's strategy was to not move any of the kingside pawns and used the e4 square well:



  • 16 months ago · Quote · #5

    TwoMove

    Yes in my database the "unsound novelty" has been played 193 times, and by several FIDE 2700+

  • 16 months ago · Quote · #6

    Oraoradeki

    Thank you for all the inputs

    I thought for a while on deciding between 12...Nf4 or 12...Nhf6 but I was scared of White going Bf1 and g3, which would kick my knight away to an inferior square. 

    I've never really looked into playing a5 as black, but since it is a race game, I don't think it helps Black's attack. 

  • 16 months ago · Quote · #7

    AndyClifton

    Funny how often the people who declare that some move or other is unsound end up losing to it. Smile

    Also not sure how you could know that a novelty was unsound...

  • 16 months ago · Quote · #8

    TwoMove

    Prefer 10...a5 to 10...h6. By waiting with f5, gives white a few issues keeping option Nf3-g5-e6 and keeping his queenside flexible. The f5 break is still there for later, and a5 slows down queenside attack. Its just a preference though don't think can prove one move better than another at this stage of game.

  • 16 months ago · Quote · #9

    TYR1S

    Does it matter if its unsound? If people can't refute it over the board the word unsound is pretty meaningless.

  • 16 months ago · Quote · #10

    The_Pure

    I like the move 10. ... h6.  My main repertoire choice has been 10. ... f5, but I like this waiting move.  

  • 7 months ago · Quote · #11

    hItHeShFaNoFcArLsEn

    Oraoradeki wrote:

    Hello, I played a game in a tournament where I faced Bayonet attack on my King's Indian. I played 10...h6, and after the game, my oponent told me it was a novelty and is unsound. I would like to ask you all if it is actually unsound or playable. 

     

    Here is the game, for those who are interested

     

    I don't know why, but I always face the Bayonet when I play King's Indian defense and if I play 10...f5, my opponent usually go 11.Ng5, and the knight ends up on e6 which is really annoying for me. This is why I thought of 10...h6. 

    h6 isn't a novelty. White plays it and stop Ng5, knight then to e6. After Bxe6 dxe6, it is very difficult for black to get the pawn on e6


    . By the time white can improve his position.

  • 7 months ago · Quote · #12

    TwoMove

    Yes, well there 11...f4 is a classic bad move. It's a standard plan when centre is completely blocked to start kingside pawn storm, but in situation after ne6 etc, the centre is open , and playing f4 leaves black with no counterplay.


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