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Morra Gambit

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25th February 2008, 02:53pm
#1
by bobobbob
Dallas, Texas United States
Member Since: Feb 2008
Member Points: 55

After 1.e4 c5 2.d4 cxd4 3.c3, taking the pawn is dangerous for black. He can lose very quickly. So how about 3...d3, disrupting White's development? The King's bishop and queen's knight will be badly placed.

 I haven't found a game with this position yet, but I'll tell you if I do.

25th February 2008, 03:00pm
#2
by oneEfour
Virginia United States
Member Since: Feb 2008
Member Points: 21

It is definitely not "!" by any means.  White can just take it one of two ways and get development at the same time.  ! is reserved for the best move.

 

There is almost no danger in dxc3.  White gets an open center but the fact that they get their knight out first would happen unless you went 1. e4 c5 2. d4 cxd4 3. c3 Nc6!? (no clue if this is any good, seems worse than the regular line).  I have always taken on c3 and responded with Nc6 after Nxc3 and never lost to the Gambit.  So I am inclinded to continue that play.


25th February 2008, 03:12pm
#3
by bobobbob
Dallas, Texas United States
Member Since: Feb 2008
Member Points: 55
Found this game. As you can see, white has problems developing his knight and starting the usual kingside attack.
17th March 2008, 03:05pm
#4
by Rolo57
New York City United States
Member Since: Mar 2008
Member Points: 2
bobobbob wrote:

After 1.e4 c5 2.d4 cxd4 3.c3, taking the pawn is dangerous for black. He can lose very quickly. So how about 3...d3, disrupting White's development? The King's bishop and queen's knight will be badly placed. I haven't found a game with this position yet, but I'll tell you if I do.


Why is it bad? Can you prove it? Can you lose material? If so, how?


17th March 2008, 04:26pm
#5
by KillaBeez
Denver, CO United States
Member Since: Jan 2008
Member Points: 796
I accept the gambit with open arms every time.  Just play e6 and a6 and you are in little danger.
18th March 2008, 04:36am
#6
by mathijs
Utrecht Netherlands
Member Since: Jan 2008
Member Points: 85

You shouldn't take the morra too lightly. You can safely accept or decline the pawn, the latter by 3...d3, 3...Nf6 (which is what I would advise) or 3...d5. All options, except perhaps 3...d3, lead to approximate equality (says modern theory). If black plays 3...d3 white should play c4 at some point and then develop his knight to c3.This gives rise to normal looking sicilian maroczy positions. I'll give two games from the excellent book on the topic by H.Langrock, one with the accepted variation with e6 and a6, which shows how things can go wrong, and one in the declined variation with 3...d3.


18th March 2008, 05:35am
#7
by KillaBeez
Denver, CO United States
Member Since: Jan 2008
Member Points: 796
Nf6 transposes into the Alapin Sicilian.
15th May 2008, 02:56pm
#8
by bobobbob
Dallas, Texas United States
Member Since: Feb 2008
Member Points: 55
Won't white be a tempo down in the Maroczy because of c2-c3-c4 instead of c4 in one move?
15th May 2008, 08:55pm
#9
by pvmike
wilmington, nc United States
Member Since: Feb 2008
Member Points: 258
even after black plays e6 and a6, black still needs to be careful.  And there is a lot of danger in accepting the gambit, if white knows how to play it.
19th May 2008, 02:42am
#10
by mathijs
Utrecht Netherlands
Member Since: Jan 2008
Member Points: 85
bobobbob wrote: Won't white be a tempo down in the Maroczy because of c2-c3-c4 instead of c4 in one move?

Black has lost time by playing ...d3 too.


1st July 2008, 06:22am
#11
by migu
Braga Portugal
Member Since: Jan 2008
Member Points: 23
What about Qxd3?...Then white can can play Nf3 (to prevent Ne5), g3, B2, Be3 and Nd2. For example: 1.e4 c5 2.d4 cxd4 3.c3 d3 4.Qxd3 Nc6 5.Nf3 Nf6 6.g3 (or Bg5 e5 7.g3) g6 7.Bg2 Bg7 8.Be3 0-0 9.0-0 d6 10.Cbd2 Bd7 11.Cd4 and now i think the game would continue 11...a6 (to prevent Nb5) 12.f4 e5!? but i never played this gambit, so maybe i'm missing something...you tell me what! 
1st July 2008, 12:21pm
#12
by chuckg99
Tampa, FL United States
Member Since: Jun 2008
Member Points: 51

Like the BDG, the Smith-Morra is another gambit with which I have a good lifetime of experience in.  I even have a game against Tim Taylor from 1981 that is the stem game in his book "How to Defeat the Smith-Morra With 6...a6".  (LOL, he won of course, but theory has been revised recently with 7. e5!)

The Smith-Morra Accepted is definitely fun to play as white.  However, I find myself retiring it because too few players are accepting it, opting instead for 3...Nf6, where I believe black has almost immediately equalized.  Since ...Nf6 also serves black well against the 2. c3 Sicilian, he gets bonus economy out of the choice.

With respect to 3...d3, the immediate 4. c4 is correct as 4. Bxd3 allows 4...d5.  However, 4. c4 has a dark side that I have pointed out, namely the surprising 4...d2+! (D) where not only does white have to put something on that square he doesn't want to, but he still has to expend a move playing Bd3.

Oh well.  Yell


1st July 2008, 02:15pm
#13
by pvmike
wilmington, nc United States
Member Since: Feb 2008
Member Points: 258
yeah, I don't know about 4.c4, but 3....d3 4.Bxd3 is fine for white.
1st July 2008, 02:32pm
#14
by chuckles
Scotland Scotland
Member Since: Jun 2008
Member Points: 6

just play 3...Nf6 against the morra, that way you only need to learn c3 sicilian theory + it may take your opponent out of theory.

i dont think d3 is neccessary or good, after Bxd3 white is a pawn up and, as far as i can see, doesnt really have disrupted development. 

the point was made that white cant start a kingside attack easily but white doesnt need to attack, he doesnt need to proove anything, simple development will give white an edge.

d3 doesnt even create any real weaknesses that black can exploit. 

 


 

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