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I've had this position come up in 2 of my recent online games (see the comments to the moves in the diagram):
5.Nc3 Qxb2 6.Nxd5 I think fails to 6...Bb4+ 7.Nxb4 Qc3+. And I don't see how White can get an advantage after Bxg7 Bxg2.
In the master games I could track down the 2 most common replies here for white are 4.Nbd2 or 4.e3, but the strongest players played 4.Ne5 also. Good results for white with all those 4th moves.
Thanks, I'll look into those moves.
I vaugely remember hearing somewhere that the Torre is less appropriate against the 1.d5 2.Nf6 move order, where 3.Ne4 is meant to be equalising. I won't stop you from playing the variation, since I obviously don't know what I'm talking about, but mabye we can try 4.Ne5 against Bg4. This gives a similar position to the main line, but with reversed colours and the bishop developed, although you can deviate by playing Bxf6 after the bishop retreats.
Personally though I don't fuss too much over an 'opening advantage' if I'm playing something like the Torre, with these sidelines it's enough to just get a position I'm comfortable with.
You're right 3.Ne4 does equalise. Still in most of my Torre games after 1.d4 Nf6 2.Nf3 d5 3.Bg5 my opponent's don't manage to find the correct line anyway and I'm usually left with a middlegame where I stand a bit better, and understand the consequent positions better than them.
And that's a good point as well, at the amateur level I tend to think familiarity is the most important thing. Still, if I can get an advantage I like to look for it.
4.Bxf6 is too simplistic. White has better moves to play, like 4.Ne5 or 4.c4.
4.Nbd2 is too colourless, I don't think white can expect something after that.
Black is certainly not worse in the final position- white is too undeveloped to find tricks.
Thanks. I know in the positon after Qb4+ that Black isn't worse.
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