Here's a game principle from 960 I've discovered that is very prevalent: There are repeated opportunities in it for a lone attacking piece to do significant damage early in the game. But early losses like this can be easily overcome. invariably you can muster force around this isolated attacking piece, and in doing so increase your development while he is moving that one piece around to escape threats and sometimes he gets taken anyway. There are at least five games I've played that illustrate this.
Also another principle - you very quickly learn to dispense with hackneyed notions about the worth of castling. Let your opponent think you're forced to castle on one side or another and at the last moment just slide your king behind whatever fortified section exists and be done with it.
The above would be to just counter the idea of Atos that strategy or learning is not possible in 960. Also note that any 960 opening position shares attributes in common with a large number of other 960 positions that are similar to it.
It's not the first time you responded to my posts on 960 in an unnecessarily combative manner. I have seen such stats but I don't have them at hand right this minute. I might look for them tomorrow, they are somewhere on Google I think.
I was not trying to combat you. I was certainly combative at Kasparov's statement, but that was not meant to be directed at you. I'm sorry if my post offended you so much.