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Lol, fcpanginen reading my mind!
professional and unique!!! goooooooooooooooooooood
how about this solution...
4.Nf6,Kh8 (4....Kh6 5.Qh5#)
yeah, that's right....!
your solution works,...
I faced a bunch of questions as I tried to analyse this game from the Black player's point of view. Does anyone else seem to feel that the Black's moves were meaningless to certain extent or am I the dumb fellow here?
1. After Rh3, I think i would be better to move Qd8, for the queen can be expeccted to be of more use than the Bishop. Does anyone think otherwise?
2. Even after Ng4, where a defeat looks imminent for the Black, why Kh8, bcoz it is gonna corner the King, who is already in trouble..?
3. After the knight takes the Bishop, why not kill the Knight with the pawn on g7?
Mate in 3. Good luck and I hope you can figure it out!
The featured solution is wrong; because,
1. Qb4; exf2
2. Nb7; f1=Q
is not checkmate; black can play 3. ... Kxf8
and then, black is better placed to win the game! White's move 2. Nb7 is wrong; it should be 2. Nd7!
Yet, why must white mate in 3 when this is a mate in 1 position: 1. Qc8#
The "daily" puzzle? This puzz was here yesterday so not quite daily is it!
it is amazing and lovely
awesome puzzle, the most difficult this is 2000 level
oscar12345 should be deleted and locked up
After 2.Ng4. Black King MUST move to h8 to unpin his g7 pawn, else 3.Rxh6#
3. Nxh6 threatens:
3. ... gxh6, 4. Rxh6# or3. ... Kh7, 4. Nh5# .... so, Black plays3. ... Bh7 -- Now 4. Nh5 or other movement by the Knight is not a discovered checkmate.
So now white goes for a "smothered mate"
i totally agree with asokanelson
1. Rh3 Qd8 2. Rxh6+ Kxh6 3. Qg6#.
1. Rh3 Be4 2. Ng4 threatens immediate 3. Rxh6# so 2...Kh8 unpins the g-pawn so if 3. Rxh6+ gxh6.
1. Rh3 Be4 2. Ng4 Kh8 3. Nxh6 gxh6 4. Rxh6+ Bh7 5. Qxh7# or 5. Rxh7#. Still mate in five.
very nice! but me too! i also have a puzzle guys. here: white to move:
Took me a little bit...
Thank you Bryan681972. That was informative
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