The Chess game is made up of three stages,First the Opening,then Second the Middle Game and lastly,the Endgame.To win in this stage you must know enough endgame principles and some chess concepts.In this topic all are welcome to take part ,contribute their game with some analysis or clarification on how they won their endgame,via a principle or concept.
Chess Example # 1
Endgame Principles involve: 1.Squaring and 2.Shielding
with some analysis or clarification on how they won their endgame,via a principle or concept.
1.Squaring>by definition a square is shape that has 4 equal sides.Using this definition its use in chess is very vital,especially in pawn promotion.If an opponent King will try to catch a pawn,It must be inside the imaginary line which the pawn makes to the last rank.If the King is outside the imaginary square ,then the King would not catch the pawn.
2.Shielding>is just simply the King Protecting the pawn from enemy capture or intrusion,so that the pawn can make its way for its promotion in the endgame pawn race.
Chess Example # 1 Actual Game example;
Warrior 103(1878)Canada versus ChessTrainor(1550)Philippines
Site: Chess.com ,Live Chess! date:January 26,2009
At move 38. ... Rb1+! move makes White's King further'so that my b pawn is outside by two squares in the imaginary square it makes ,that tells me that the only piece that could frustrate my b pawn was his rook.There a plan came to my mind that is to shield my b pawn his from rooks intrusion and grasp from the bottom or side.At move 42. ... Kc6! my pawn's Shielding was done!
That was a n
The following game is probably the first really satisfying endgame I've played since coming on here a few days ago. I believe that it exemplifies two specific tactics/strategies in particular.
Space: space is always an important factor, especially in the middle game, as it cramps your opponent's side of the board. In this endgame, I use pawn advances to gain space and rob my opponent of maneuvering room.
Triangulation: (see moves 41-43) a tactical sequence in which one side purposefully loses a tempo to recreate the same initial position with the opponent to use, often to create a zugzwang effect.
nice
All nice things comes,so fast,hope you enjoy other topics i began for general chess knowledge,the highest visited is Different Mates,it will be almost 8,000 as of writing,ChessTrainor.Some beautiful faces here are bit snobish,hope you are not that type.Honestly i enjoy most here are the smart and friendly ones,same .
Actually White should have won that game after 40....Rc1 with 41.Ra6+.
The point of the check is to allow White to attack the b-pawn with Rb6 without the K able to guard it. For it is obvious that after 41.Ra6+ Black's K has to separate itself from the b-pawn for otherwise 41...Kc5 would be fatal (42.h7 followed by 43.h8=Q wins).
good posts
After 40.Kxd4 Black draws simply by moving the K between b6 and c6 (Kb6 and Kc6) no matter what White's K does.
The point is that with Black's K at either the square b6 or c6 White's K can't penetrate and so the game is drawn.
Black's mistake is to attempt to win the game with 43...a4 and as a result lost the game.
Thanks for furthering the thoughts in such subjects,all comments good or bad and to further enlighten the matter is definitely welcome,that is what forum is for and all about.ChessTrainor thanks!
You gave way too many unessesary exclamation points in your initail game annotations. My engines mark most of them as dubious.
Why do you thank yourself?
I agree. If black doesn't become over-aggressive and blunder, this game is a draw. Triangulation works when one side's king can move between three squares in order to return to the same position with the turn reversed. This is used to force the other side to move away from the square(s) they are trying to occupy. This is used in endgames to gain material or opposition. In this case the black king can move back in forth between b6 and c6, thus blocking any advance by the white king beyond his pawn structure, and there is no series of moves by white that can force black off these two quares.
Join Chess.com for free to add your comment! Already a member? Then login now to comment.