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I play 4.d4
Bb4 + give yourself oprotunity to castle, and make him waste tempo and weaken his pawns before he castles
I don't really care for 4...Bb4+, I'll look at it, but I prefer the mainline 4...exd4 5. e5. This is where I would like to deviate with 5...Ng4, which I have played once before. My game with 5...Ng4 is actually still in progress, and I like the positions black can get.
I don't see how Bb4+ makes white lose a tempo. I think it makes black lose a tempo after 5.c3. What am I missing?
You're not missing anything. I play 4...exd4
It is either 5.e5 or 5.0-0 imo.
I have played many games with 5.0-0 and a few games with 5.e5.
e5 might be a bit overextending dont you think?
a forum game chess.com vs houdini
5 c3 is not the move white wants to make, he would rather castle to safety
oh I suggest 0-0
Never seen this 4.d4 stuff before, it looks like something you might see in the old-style Giuoco Piano without the c3 push for White - but also the development of the DSB for Black. For that reason alone e5 is probably a reasonable option, it would be interesting to see what you do with it! I'd assume 5.e5 d5 6.Bb5 Ne4 7.Nxd4 and it looks more promising than I first assumed actually. Personally I would try that - 0-0 is of course a decent alternative but then Bc5 looks testing, or even Nxe4 might be good for Black, up two pawns (obvs that material would get sacced back).
I recommend 5. Ng5. Fun stuff
5.O-O d5 6.e5 is Max Lange attack
5.e5 leads to the modern lines of Two Knight's Defense
5.Ng5 d5 leads to the usual 4.Ng5 lines
e5 is the most solid option... Followed up by maybe c3 to gambit a pawn for development?
At this point, it is hard to argue which move is better but since I know more about this variation I play 5.0-0
Bad choice! I've never played or played against that before
So what now? There seem to be several options. Taking the pawn looks really sketchy, but it looks like it might be playable. 5...d3 seems logical, since white probably would still like to play 6. e5. 5...Be7 gets ready to castle, guards the king along the e file, making the pawn capture an easier option. It also prevents potential pins. 5...Bb4 looks kind of wierd, but it covers the rook's best square and will be attacking the knight if it moves to c3. 5...Bc5 also looks good. If you have good arguments for or against any of these moves, or have another to recommend, please comment.
Do note play 5...Bc5 unless you are prepared - or unless you have a good solid openings book or database with these lines (may I suggest "Play the Open Games as Black" - John Emms)
I'm very tired and won't be making a move today, plus this seems to be an important move and I need you guys!
5...Bc5 looks solid but a little boring.
5...Bb4 is met by c3.
5...d3 is complicated.
5...Be7 is solid and dynamic.
Taking the pawn seems good to me, but if Daeru knows this variation he's played it before, and if he played it on the internet most likely the other guy took the pawn, so he has an edge in terms of theory after you take the pawn.
I recommend Be7.
I don't think I've played against Be7 and d3 before.
After 5...Bc5 it looks like war is going to break out.
5...Bb4 6. c3 doesn't bother me. It just turns it into a gambit by white.
5...d3, I'm really not sure, all lines look complicated to me.
5...Be7, I agree that this is the most solid, my position looks fine if white wins back the pawn.
I'm going to look at the databases before I decide on a move now.
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