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B92 Sicilian, Najdorf, Opovcensky variation


  • 6 months ago · Quote · #1

    tigerprowl

    I noticed a knight move and was wondering why it might not be good.  I don't see the computer or a high rated game which has this.  What do the GM's normally play and why does the computer diffuse the situation in the variations by breaking up the pawn structure on the kingside?

     



  • 6 months ago · Quote · #2

    harryz

    what engine are you using?

  • 6 months ago · Quote · #3

    harryz

    SupremeOverlord wrote:
    harryz wrote:

    what engine are you using?

    Stop accusing people.

    Yes, when I ask someone about their engine I am TOTALLY accusing people.

  • 6 months ago · Quote · #4

    tigerprowl

    I don't know what the mystery is.  I said I am using a computer for analysis.  I did not use the computer while playing this game.  I saw the knight move while playing.  Then after the game I played the beginning over again in the Rybka free version. 

  • 6 months ago · Quote · #5

    sebas4life

    GMs have played Bishop to f3 in this position. This is probably with the idea to place the knight on f5, where it can't be removed easily. I personally don't like the Be2 move because it waste some time for white and black can expand on the Queenside. A little more aggression from white is in my opinion better in the sicilian. Also basically in you're mainline you are placing Nd5 to capture f6 eventually. I don't understand why you need to move the knight three times in the opening just to capture the f6 knight wich has only moved once. This gives black to much developing options in my opinion. Also, 7...e5 looks pretty strong for black after 8.Nxf6 Qxf6 9.Nf3 Bb7. 

  • 6 months ago · Quote · #6

    tigerprowl

    "I don't understand why you need to move the knight three times in the opening just to capture the f6 knight wich has only moved once."


    It's actually 2.  The third knight move is attacking and the g pawn takes for the trade.  The thought is that it breaks up the kingside pawn structure,  and it leaves the h pawn by itself. 

     

    "This gives black to much developing options in my opinion."


    If you look at the position (after black's move on 8), I don't see how black has developed pieces any better.  One black bishop on b7, messed up pawns.  White has the other knight and bishop developed and can castle.

  • 6 months ago · Quote · #7

    ruben72d

    jadarite wrote:

    "I don't understand why you need to move the knight three times in the opening just to capture the f6 knight wich has only moved once."

     

    It's actually 2.  The third knight move is attacking and the g pawn takes for the trade.  The thought is that it breaks up the kingside pawn structure,  and it leaves the h pawn by itself.   

     

    "This gives black to much developing options in my opinion."

     

    If you look at the position (after black's move on 8), I don't see how black has developed pieces any better.  One black bishop on b7, messed up pawns.  White has the other knight and bishop developed and can castle.

    I don't know what engine you are using but houdini 1.5 x64 doesn't want to play 7. b4. Furthermore, after 7 Nd5 e6 white is forced to take the knight on f6 and after 8... Qxf6 (not the dubious gxf6 which accomplishes nothing in terms of developement for black and is basicly a way for black to get a lost game) white has nothing to show for his dubious plan of moving a piece three times in the opening ( taking the knight also just count as a move) while black stands fine with smooth developement and a target on e4.

  • 6 months ago · Quote · #8

    tigerprowl

    "I don't know what engine you are using but houdini 1.5 x64 doesn't want to play 7. b4. Furthermore, after 7 Nd5 e6 white is forced to take the knight on f6 and after 8... Qxf6 (not the dubious gxf6 which accomplishes nothing in terms of developement for black and is basicly a way for black to get a lost game) white has nothing to show for his dubious plan of moving a piece three times in the opening ( taking the knight also just count as a move) while black stands fine with smooth developement and a target on e4."


    Please look at the annotation more carefully, it's not that black and white (no pun intended).  The first line of moves is not absolute.  The first line of moves represents what was played, not what was suggested nor analyzed later.  You will see other moves made which are variations on what was played because it was recognized just as you commented that they were not the best available moves.


    Now take the next step and look at those variations.  Specifically look at move 7 variation which shows the queen move you talked about.  Look at the moves and then please tell me how it is a win for black.  It still looks like an even game at move 9 in the variation.


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