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Do not get greedy

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12th May 2008, 12:19pm
#1
by Zpar
Tromsø Norway
Member Since: Feb 2008
Member Points: 24

This a quick game I played on the internet.

It was a pretty close game, but at a point white became greedy, and I could exploit that and win in the end. I learned something from it. Keep an eye on your defense at all time. I hope some of you can analyze this in another direction than I am capable of. Thanx.


12th May 2008, 12:37pm
#2
by silentfilmstar13
Medford, OR United States
Member Since: Sep 2007
Member Points: 2055
9...Qd6 wasn't good.  After 10.Nxe5 Bxe2 11..Nxf7, you've lost another pawn and the right to castle.
12th May 2008, 12:52pm
#3
by Zpar
Tromsø Norway
Member Since: Feb 2008
Member Points: 24
u r right. Qe2 is better. or maybe to just take the knight
12th May 2008, 04:23pm
#4
by stormcrown
Louisville United States
Member Since: Mar 2008
Member Points: 214

11. Qxe2?!  - instead Nxf7 seems to steal a pawn and make it so you can't castle

25. ... b5 is good.  However R8d3 is hilarious. The R blocks the line to f1! My first inclination was R8d4 but R8d3 (and b5) is better.

I think you played a great game. 


12th May 2008, 04:41pm
#5
by maximus_dragon
United States
Member Since: Mar 2008
Member Points: 33
nice job simple and good
12th May 2008, 05:29pm
#6
by hitmenow
United States
Member Since: Mar 2008
Member Points: 52
You won the game so you did everything right. Nice game.
12th May 2008, 08:24pm
#7
by MikedaSnipe
Canada
Member Since: Jan 2008
Member Points: 589

"Quick live chess on the web / Instantchess.com"

DO NOT LOOK DEEPLY INTO BLITZ GAMES

A few things.

3. a6? showed little insight into what white was (or should have been) intending, Bd3 and Nbd2.  Look up the colle system to see whites eventual setup and where most people take it.  Besides that, it was passive, and honestly a bit of a wasted move.

4. e5? was poor, the only way to not give white a lead was 4. e6.

5. Bg4? was poor, as white after trades can more easily hold his piece gain, and also it forfeits the center.

9. Qd6? gave up the chance to double his pawns.  Immediately exchanging was by far the best (he had to double his pawns, as his queen was overworked, and thus could not retake)

Instead of 17. Nxd5, Kb8 should have been played anticipating an immediate Qg4+ (exf6 not being a threat as the pawn is pinned)

Instead of 18. Rxd5 Qxd5 gave much utility to the queen, like the threat to a2 if the rook moved, despite the lack of doubling rooks it was much better.

19. Kb8 was an error, 19. Rd7 was much better, as it also helped defend the threatened pawns. 

21. Qc2? was an error, due to e6.  The passed pawn would (or should) have been enough to pull your queen right back.  Also, never give yourself an !.

White made many errors himself, but was winning for the majority of the game.  Qg4, even so it was greedy was not ?, because white had little other initatives.  Besides, despite giving you a positional lead, he had at least equal chances if not better. 

 

 

 


12th May 2008, 08:48pm
#8
by stormcrown
Louisville United States
Member Since: Mar 2008
Member Points: 214

"Also, never give yourself an !."

Surely you jest.

Love,

A Nimzovich 


7th June 2008, 09:41pm
#9
by donn_gee
Philippines
Member Since: May 2008
Member Points: 173
white sure become greedy he ate the pawns even there is an opportunity to attack lol thats a lesson thanksLaughing
7th June 2008, 10:06pm
#10
by Munchies
United States
Member Since: Feb 2008
Member Points: 145
hitmenow wrote: You won the game so you did everything right. Nice game.

A dangerous idea! While we can learn a lot from our losses, we can also learn from wins as well. A good practise is to run through the game, looking for possible improvements for our opponent, and asking ourselves what our response would have been had they played the stronger continuation. You should always push your game to the next level by not being satisfied. I had a draw against a National Master in a simul. First thing I did when I got home was run a variation through the computer that I wasn't bold enough to play OTB. It would have given me a strong position with winning chances! 

I liked the current game. If it were my personal game, I would likely start my inquiry at move 22 and shoot in the h3 push. After creating some breathing room, I would think that any sac attempts would not bear fruit due to the lack of mate. Once the king was safe, I'd see if White can cash in his advanced pawns before Black eats up the queenside and begins a push of his own. Without running it through my buddy Fritz (I'm at work, bummer), I would think that White has very good practical chances after he take care of his weak back rank.


 

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