12864 Players currently online!
Man vs. Machine - good luck!
Turn-based games at any time!
Vote for the best move to win!
Do you have what it takes?
Sharpen your tactical vision!
Get advice and game insights!
Learn from top players & pros!
View millions of master games!
Your virtual chess coach!
Perfect your opening moves!
Test your skills vs. computer!
Find the right private coach!
Can you solve it each day?
Bring it all together!
Beginners, start here!
Make friends & play team games!
News from the world of chess!
Search all Chess.com members!
Find local clubs & events!
Who's the best of your friends?
Read what members are saying!
You should make a plan like this opening (my chess teacher showed me this) Or if your good at bullet, for blitz I reccomend to play 3 min. games :)
Hope this helps,
Also, sometimes I watch the "top game" because you might learn somethings from the CM GM or any other top player.
You can not play Bc4 and 2 moves later, go to b5, it´s a waste of time. You should finish development, just d3 (or h3 if you fear the pin on g4), Be3 and so on. Also exchanging on c6 the bishop without any pressure helps black.
And a bit later on, the idea of e5 is good, but again, first improve your pieces, with moves like Rad1, Rae1 and then open up the position. You have more space than black, don´t exchange everything or you will lose your small advantage (as it happened).
In the endgame, moving pawns is a complicated matter, and what you were doing was creating some weakness in your structure, (he didn´t try anything anyway), but specially g4 I don´t think is a good move, with queens on, the kings are very weak. Your opponent made g5, which was also very bad, and you use it to checkmate him.
Idea for opening: In the Philidor's as here or double KP openings in general, as white you would usually aim to play d4.
Everything is fine until 6. Bb5 - slight waste of time. 6. d4 or 6. Re1 are both decent choices here, finishing development and addressing the centre.
7. Bxc6?! is not a good idea. It gives up the bishop pair for nothing, allowing black easy equality and a comfortable game.
12. e5 is a good idea, but try to prepare pawn breaks if you have some spare time. 12. Rad1 or Rfe1 are both possible to make the e5 push even stronger before playing it, developing your rooks.
I'm wondering if 21. Qd4 works. I think it's safe, the idea being to get your pieces into more centralised locations after the trades.
21...Rxd5 was stronger.
22. Qxc7 is better for white of course.
The endgame... I'm not sure if I should comment here as the ideas of when to push or not to push pawns are tricky (and I don't really fully get it either.) In general, especially in queen endgames, try not to push your pawns too quickly, as there's a fine line between advanced and overextended pawns. 24. c5, 26. a4 and 27. g4 are examples of pawn pushes that created weaknesses and should be avoided.
You could start here. I incorrectly remembered the title of the article as tactical ideas in the Phillidor defence. It is not up to date or complete, but should give you the basic knowledge needed to understand the Phillidor defense.
Thanks for the input qablo, Remellion, and especially aggressivesociopath (the link really helped me out).
Does anyone want to be a Great Chess Player?
by ConnorMacleod_151 a few minutes ago
Online Swiss tournaments
by vollseil a few minutes ago
Fide Arena Titles! (new)
by daydreamy 2 minutes ago
11/16/2007 - Ending in Zugzwang
by Yanu432a 8 minutes ago
by remynova 12 minutes ago
by MuhammadAreez10 13 minutes ago
11/23/2007 - Rook Box
by Yanu432a 14 minutes ago
by Pulpofeira 16 minutes ago
I want to play a game...
by MuhammadAreez10 19 minutes ago
one word to describe chess.com crowd
by MuhammadAreez10 24 minutes ago
Why Join | Chess Topics |
Help & Support |
© 2015 Chess.com
• Chess - English
We are working hard to make Chess.com available in over 70 languages. Check back over the year as we develop the technology to add more, and we will try our best to notify you when your language is ready for translating!