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Well, there were some mistakes, but there are mistakes in all our games. One thing you might try is to play some slower games, or to play with an increment like 10 10 where you get ten seconds added to you clock every time you move. You will improve faster if you give yourself more time to think. I think some of your problems in this game came from having to move too fast.
Take a look at 7.a3. In the game Black could have played 7...Na5 and exchanged his Knight for your Bishop. That's a pretty good Bishop, and 7.a3 would have given it a safe nest on a2. And I think 9.Nd5 was a bit better than 9.Bxe6. While you described your move as weakening Black's king side, that's only partially true. That pawn on e6 serves a purpose: it keeps any of your pieces out of f5 and d5.
I think you were right that 13.Ne5 was better, but your move wasn't that bad, and after 13...Nh7? (Kh7 was better), if you had remembered your original plan, you would have had a good position. I don't think Black's d5 move was best. He might have done betterwith a6, b5, and a pawn push on the queen side.
You had a bit the worst of it, but you were never really lost. And when you resigned because of the clock, you weren't doing that badly. On the whole, that wasn't a bad game.
Believe it or not, I think 9. Bxh6 might be best. Black is in serious trouble if the line is something like:
9. Bxh6 gxh6 10. Qxh6 Nh7 11. h4
Black can't ever allow white's h pawn to take on the g file, because the rook and queen would finish the game. That means that the white knight is free to jump into g5, since it is guarded by the h pawn. Maybe there's a way for black to stop it, but it looks pretty gruesome to me. Black's best response would be to simply let white win the h pawn, I think.
Incidentally, this little trick does not work after the bishops are exchanged. Now black's rook can move to f7 and help with the defense. But I would encourage you to study further on this line and look for ways to keep black from defending and sac-ing your way to victory if possible.
10. d4 is necessary, because your bishop is trapped and the sacrifice no longer works.
13. I disagree with you. I think Nh5 is the better move, threatening to fork at g6. Ne5 would cause the knights to be exchanged, and your new e5 pawn would be very difficult to defend.
14. g4 looks interesting to me. You could threaten to put your knight on f5 and use it to break the black king's defenses wide open.
16. g4 still looks good.
The exchanges did not help you at all. You had a good attack going against black - don't let him get out of it by trading off your attackers!
22. Rf1 is indeed superior.
23. Ne2 is fine. In fact, I'd be tempted to just leave the knight there. The f pawn is going to fall - let black waste a few moves trying to get it while you develop your rook and acquire your own targets.
24. I think you really need to evaluate the position here - what should white be doing? What can black really accomplish with the knight on e4? I know it's annoying, but that's about all it is. Here's a possible plan for white - get the rook on g1 and wait for black to move his e knight. Then you can push f4-f5 with purpose - a discovered attack on the h pawn. Black's g pawn can't defend it because it's pinned. It isn't much, but it's something for black to worry about. And that's what you want here - give black things to defend, things to keep him occupied and reasons to make mistakes.
I guess you were under time pressure at that point, so you can't really be faulted for that. I think your early kingside attack was a very good idea - spend some time studying the early sacrifice I mentioned and see if that's something you can make work for you. I'm willing to bet that kind of a position will come up a lot with this line of play. Your knights can be a huge help if they enter the kingside on good squares to attack.
Best of luck to you in the future!
Excellent points Zirtoc and very generous with your time to help a fellow member of Chess.com. A trophy for you sir!
Thank you Paulgottlieb for your great answer. I will take the advice of playing slower games! And Zirtoc, your idea for 9. Bxh6 is actually quite a good idea. A position analysis with Houdini went for a3 (not sure why), but my opponent isn't a computer of course , so Bxh6 does sound quite nice.
Just make sure it's going to work before you play it. I have been guilty myself of throwing away material for an attack that doesn't work. But it looks sound to me in this position.
The variaton: 23. Ne2 Nf6 24. Bf2 Nf6 dominates the game.
You should have mentioned this.
White is lost at this point.
Black should not have been so hasty. He should have attacked the bishop first to gain tempo.
Ok first you didnt play aggressively enough in the opening and challenge your opponent for his passive setup with ...d6.
Here are a few games to look at , notice the typical piece placement and plans I will post more specifics about your game later once I get some rest
My game is more impressive.
Thank you TonyH for the games. They were quite enlightening!
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