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I tried to play the King's Indian for the first time in a standard game today, and this is how it went:
Would appreciate if any of you took your time to look through the game and tell me about all the blunders I probably did, but didn't notice.
This is not a 'real' KID, as White did not play e4, which is conditioning many of the plans for both sides.
Many inaccuracies from both sides, yet far less than I would expect from your ratings. The biggest mistake of all being 14.Nc7, jumping into the enemy's territory with no way back and no precise tactical line in mind, thus losing the knight sooner or later.
13...Nxd5 is the best move there, because White is not forced to jumpin the trap at move 14 by Nc7. After 14.cxd5 Qxb5 15.Qxb5 (maybe not the best) axb5, Black has in order of importance : one more pawn, a bishop that's worth a rook on g7, a semi-open a file (if a3 then ...b4), and a slight lead in development.
17...b6 already wins the knight and probably also the queen (or White is forced to take on c3 after which the Ra1 is lost)
As I already said, great game though.
Thanks for the constructive criticism!
By the way, King's Indian Defence is characterized by 1.d4, not 1.e4.
SocialDemo - He doesn't mean that white played e4 on the first move, but in the KID white will play e4 at some point.
Oh, I see. Yes, it is rare to see the main lines being followed in beginner games. In the 1100-ish players usually know nothing but some basic opening theory for 2-3 moves, while the rest of the game is pure logical sense, for what its worth.
White's opening play seems a little incoherent. I can't see how 4.Na3 fits in with any reasonable plan. 4,c4 and then Nc3 seems more sensible. I think 7....Bd7 was a better way of dealing with White's check. Your Bishop seems misplaced on g4 anyway, so this would have been a chance to correct that with a gain of tempo.
You missed a little tactical shot on move 13, but it's not at all easy to see, so I wouldn't feel bad about missing it, but you might want to take a look so you will recognize a similar opportunity. What about 13..Nxd5!? 14.cxd5 Qxb5. If 15.Qxb5, axb5 you are a pawn up woth a super Bishop on g7 and pressure on the open a-file. The point of 13...Nxd5 is to decoy the c-pawn away from the defense of the Nb5.
14.Nc7 is a suicide mission. It's one of those moves that feels good, until you realize you have no follow up. 14.Nc3 was safe, but I like Black in any case. For Black, 15...Nd7 looks very strong. After 16.Qa5, Ne5 the upcoming Nxc4 wins everything. And 17....b6 also won the game on the spot. But Black finally got there with 21...b6, so there was a happy ending.
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