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@hrb : your game is alright, and you need to polish up your tactical and calculation skills lol, as all of us will and have to.
@epi : that game is a nice one, you could see how GMs play in caro kann, maybe you could see some ideas that give you an edge, as your favourite is caro.
yes there's one thing i've noticed i'm crap at seeing several moves ahead and calculating the different variations. i've been wondering recently if i should just give up :facepalm: :D
Although I lost this game lol, I think I did quite well defending (although I lost it a bit towards the end), since it took 68 moves for him to checkmate me. What stopped me getting a draw is allowing my bishop to be separated from the king (you'll see what I mean).
In the opening, you could have used less moves to develop your pieces. As you said, 3...Be6 is not very good because the bishop has nothing to attack from there while it blocks the e pawn, and you could have played 3...Bg4 as you suggested, you could have also played 3...dxe4. White missed 5.c4, that could have won a tempo on the bishop. On moves 5 and 7 you move your queen twice, while your king's bishop is still not developed. At move 8 White has developed all of his minor pieces and has castled, that's why he had an advantage.
But the bishop for knight exchanges he made spoiled it, as he lost tempi to exchange well placed pieces, and allowed you to increase your center control with ...gxf6, getting a semi-open g file and development options for your bishop along the f8-h6 diagonal. He could have played 9.c4 for example, and he would have had a much better game. 12.c5 was also not a very good move, because it weakened White's light squares.
You could have continued with 12...Bh6, as the bishop would have been much more active on the h6-c1 diagonal. Then you could have played ...Rhg8 to get the g file, and you would have had a good attack on White's kingside.
15...f5 weakened d5 and g5, that's why you could have omitted it. You could have played 15...e5 to attack White's d4 pawn and free d6 for the queen.
After 16.Neg5 (which is a mistake, as it loses tempi for White) you could have continued 16...f6 17.Nh6 d5, and have a good position (17.Nxh7 would have led to 17...Rh8, winning the knight; 17.Nf7 is met with 17...Rd7). But you misplayed the following few moves tactically (including, for example, 22...Rxc5 instead of 22...R5d4; 26...Re4 instead of 26...Kc6, and some of the following moves), so White gained material advantage and had a fine game.
As a whole, maybe your weakness in this game was really the short-term calculation, as you made some moves that let White immediately gain advantage, while you skipped other good moves that would have done the opposite And also the not quick enough development and central pressure in the opening, and some not so good development choices for your pieces.
I also play similar pawn structures, that's why I got interested in the opening. The idea of 7...e6 is really a bit strange for Black, maybe there's some refutation. After 10...h6 it's a common position though, so both lines may turn out to be transposable.
You and your opponent played well in the opening and had good middlegame plans. You - for kingside play based on the e5 square, your opponent - for queenside activity. You played very well strategically, and when Black made a mistake with 21...Rxd7 you got a won game, and what's not less important, you managed to turn it into a win.
You had very good central control, you activated and used all of your pieces, and did that before Black has fully developed.
After move 14, you had castled and had one more piece developed. Maybe Black should have avoided 15...Nxe5 in favor of 15...Be7, or 16...Ng4 in favor of 16...Be7. He let you have the d file before he has castled, so you afterwards got the 7th rank too.
Because of that, you practically had a material advantage even more than the won pawn, and you got a very good position too with a pawn on the 6th rank and a rook on the 7th. You had a good plan and executed it well. You played very accurately for the whole game, so you deservedly won
Hey Glex. Check my post up there if you haven't already.
thanks glex, and you're right, i'm really not good at the short term calculation stuff. not really sure how i can improve this?
I think Epi's game was very well played by him especially considering he gave himself a rating of only 945
I just started a chess channel on you tube and would love to share some of my live chess games and get some feedback.
heres my first video
Would love to build a community where we can share each others videos and comment on them....
I have seen it Those are interesting games, but unfortunately they're too many to comment on (16 if I'm not mistaken) You played well in all of them.
I remember some of your earlier games too. I think you have a good developed opening repertoire which is also not very common, and it helps you to have good middlegame positions which are often not expected by your opponent. You play well tactically too, so once you have good opening and middlegame play what you have to do is work on the endgame The games you have posted end in the middlegame or in the very early endgame, so in them (save for 1 I think) there was practically no endgame It's good if you are able to win in the middlegame, you should do it if it's possible (early Kramnik preferred to jump into the endgame, where he was and is a machine, and he was criticised on that), but you should be prepared to play an equal endgame. I think you can do it, but just as a note because I haven't seen it
analysis and help greatly appreciated.
This thread has been alive for ages it seems. It's what inspired me to analyze about 15 of my games actually.
You should improve your "visualization" and "calculation" skills. "Visualization" the ability to imagine the chessboard and see the lines, squares, diagonals, pawns and pieces, without looking at the board, or with looking at a board without moving the pieces. "Calculation" is the ability to exactly choose and "expect" the following moves from both sides. I'm sure that you misplayed most of the moves where you could have done better only because of not seeing an immediate threat or a good move from the opponent that he could immediately play.
Before making the move you have chosen, imagine you have already played it, and have an imaginary look at the board. It will be your opponent's turn, but it doesn't quite matter, because in chess you should play both sides Think about your opponent's best reply in the position. Then see if you'll be able to meet it. If you will be, chances are the move you are about to make is good.
This is an iterative process, you can go as many moves further as you are able to. But you needn't go deeply into the variation, try to have a shallow but exact calculation rather than a deep but inaccurate one which will only waste your time, as your opponent will most likely diverge much sooner than the depth you have calculated to.
What is a "best move"? In general, your move is as good as bad is the opponent's next move This is also applied in chess programming. The sense is that if you have a choice of moves, you should choose the one which, after the best reply from the opponent, will lead to the best position to you, compared to the other positions resulting from the other two (or more than two) half-move sequences. There are two important things: first, always take into account the opponent's moves in addition to yours and try to expect them, and second, never rely on the opponent to make a mistake, expect he'll always play as best as possible. If he strays away, you'll be able to exploit the mistake; but you should be able to meet his best reply.
If you can't say for sure what is the "best" reply, then go over different moves that seem to be good; if you can't determine the good ones you can go over many other ones. The ability to choose the "candidate" moves results in better time efficiency, but if you have time you can go over not so good moves too, to make sure you won't miss something.
You should try to imagine your move, then think about the opponent's possible moves, and then search for a move you will then make. This is enough deep as a basis. You'll come up with a "tree" of moves. Then you'll choose the move that leads you along the "branch" which ends most favorably for you (of course, with best play from the opponent). For example, at some position, if you are playing White:
1.Ne4 Bc3? 2.Qd4 - good for me; I'm going to win a piece next move. So that's not best play from Black, and I shouldn't rely on that. Let's see what other he can play as a response;
1...Nf3! 2.Rc1 - relatively equal, because Black has some kind of counterplay; I can't win the piece here, and I don't have other advantage. Let's reconsider my first move;
1.Bf5 .... and so on.
If you train yourself to be able to think in a similar way, you will definitely avoid many inaccurate moves, because you'll be able to spot your opponent's moves that take advantage of them. Many people think calculation is difficult and elaborate, or rather they make it difficult and elaborate. But it isn't Don't overwork yourself with calculation, because as with everything else it has diminishing returns (the deeper into the calculation you go, the less benefit it begins to add) - make sure you won't miss the next move, only then think about the subsequent, and further subsequent moves.
I believe if you improve your vizualization and calculation skills, you'll get a big development of your chess skills as a whole. For improving visualization, there are different exercises, the most simple ones involve closing your eyes and imagining a chess board, then imagining the a file, the 5th rank, the a1-h8 diagonal, the center (d4, e4, d5, e5) and so on; imagining some piece on some square; trying to "see" what the color of a square is , for example is f4 light or dark? Then there are more difficult exercises, for example where do the c1-h6 diagonal and the f file intersect, what is the color of the square? Then there are exercises with pieces - imagine a knight on c5 or a rook on b6. Where can they go? Then even further difficult exercises - imagine two or three pieces at the same time; see whether some of them attacks another or is under attack? Then can some of them be moved to attack another or go to a place where it's not under attack? The ultimate exercises involve imagining some pieces, choosing their moves, and doing that for several moves, for example, you have a rook on g5, a knight on c4, a bishop on d6 and have to move them so that on every turn the one you move will attack another one - until you make a mistake
It may sound strange or useless to train in a similar way, but it is neither of them. This actually is how chess is played. Also, this is very fast and easy to train - you can spend a few minutes in doing a similar exercise. Get a random simple position - over the board, in an internet game, in an arcicle - and forget about strategy, tactics, etc - try to imagine how to move the pieces according to a certain rule, but don't move them on the board. The aim is to improve visualization, not calculation or evaluation. Calculation is improved by training to visualize different outcomes from a certain position. Evaluation is connected with strategy, and it is the ability to say what are the strengths and weakensses of each side, and how to use or defend them.
Visualization, calculation and evaluation is what you need to play chess. Work over the one of them that you consider to be weakest, but start maybe with calculation and visualization because they can improve faster.
A game where I got a lot of learning exp today :)
This is a very good idea. Making a video can save much time on typing, and it's possible to say what you think while showing it on the board.
I have watched your video. It was an interesting game. I think your opponent misplayd the opening, you developed quickly and had good center control, after that your game was almost won, especially after you won a pawn and got ahead in material too.
Maybe 15.hxg3 could have been better instead of 15.fxg3, so that you could have increased your influence in the center.
15...Re2 is a mistake by Black. On your 16th move, you could have played 16.Bc4, winning a tempo on the rook, forcing it to retreat along the e file (16...Rc2? 17.Bd3 winning the rook or winning Black's knight for the c3 pawn).
After that you had a good advantage and respectively won. Simplifying couldn't have helped Black, he also had no threats. 24...g5?? is the move he lost with, because that move let you win the f6 pawn. Black shoulsn't have advanced on the kingside, he should have tried to lock it, and to activate his king to try to help his pieces defend against your queenside pawn majority. Then it was a matter of time for you to win
I finally noticed that tha a4 pawn was hanging lol, then I found that I missed the Nxe7 at move 19. with Nxe7 if Kxe7 then Nf5 check winning the game.
As a side note, after 2...Nc6 it's the Old Sicilian. I used to play it often, but later abandoned it in favor of other openings. It later transformed into a Maroczy bind formation, something that Black could (and maybe should) have avoided with 13...b5 instead of 13...Rc8. The queen maneuvers Black did afterwards didn't help him improve his development, and he could have omitted them in favor of ...Bh6 or ...Rg8.
After 18.c4, you had a very good position. After Black castling at his weakened kingside with 23...0-0?, it was a good idea to use the rook lift against Black's weak king position, but maybe you could have played Rf3 before f4-f5, and you could have the option not to play f4-f5 at all in order to keep control over e5 and g5, and because ...e5 after f5 from Black could have closed the position, something that could have made your attack more difficult.
It's bad that you didn't play 26.Raf1 as you intended, and that you made a mistake at move 28. Black was then able to win material and then he had a fine game. Anyway, until then you played well, and maybe you would have won otherwise.
About the a4 pawn: maybe Black didn't notice that too, but even it it was otherwise, he shouldn't go pawn grabbing while his king is under attack
I may be wrong... but I think your "blunder" was salvagable if 29 - Nxc6 you threaten his queen and if he doesn't take your knight you come out of the queen exchange a piece up. If he does you have time to move your queen to safety, having swapped a knight for a bishop...
Might be missing something, and even if not I would really doubt I would have seen that in game.
About the a4 pawn: maybe Black didn't notice that too, but even it it was otherwise, he shouldn't go pawn grabbing while his king is under attack
well by playing f5, I was intending to lock the f6 pawn, and make it weakness so I can target with knight and queen, but alas no cigar :)
any ways u were a exchange down
this was my welcome game (and still the only game I have actually completed on here). The annotations are my reading of the game.
Everything c3 Sicilian
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