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I put some comments in. your tactics are "ok" for 800 but your not calculating variations enough. Work on looking for all checks, checkmate threats, captures and capture threats. look at some games and try to play guess the move before looking at next one. and your openings are a bit suspect pick something simple and go with it
Thank you Tony and theweaponking for all your feedback. Cheers!
Murck, you use too many question marks.
Murck, you're trading too quickly!
Trade for advantage only!! (As if I'd know ....!)
Also, with the Crazy Queen Opening I think you are supposed to just play Nf6!! -->>>that's what Kasparov recommends apparently!!
a 1 min bullet for you guys to ENJOY, NOT RECOMMENDED TO ANALYZE ;)
another 2000+ scalp collected in bullet ;)
This thread is just hilarious. Everyone annotates the games like every move and decision of his was correct and instructive just because the game is won yet it's full of tactical mistakes. LOL
here is a game that wasn't won from the onset
Jetfighter13's game from post #1,015
(I am not familiar with any line of the Sicilian, so I can't make any comments on the opening phase.)
14. b4?? - This move isn't good. I understand your desire to lock up the queenside in order to prevent Black from attacking you there, but Black can very easily sacrifice a couple of pawns in order to pry your king's position open. Here, you actually help your opponent because you weaken your own king's cover and shorten the distance his pawns have to travel before they can start biting. Usually, it's a no-holds barred race to checkmate in Sicilian games and most defensive moves like this one get punished badly. Here, I simply recommend proceeding with your own designs and playing 14. h4. He's going to come for you, so you need to go for him too.
16...a4?? - Awful move by your opponent. Now he's essentially just shot himself in the foot by limiting his own avenues of attack. 16...axb4! and you were in deep trouble.
One line might go like this: 16...axb4 - 17. axb4, Ra8 - 18. Nb3, Na3 - 19. Ned4 (preventing ...Be6!.), Qc7. White's position appears to be falling apart here.
17. g5 - Personally, I'd have played 17. h4 and used the h5 pawn lever in order to try and pry something open over there. Seems like eventually you're going to get either the g file or the h file to open up. I don't like 17. g5 because of 17...Nh5 (which was what Black played), which makes it take a bit longer to get a good pawn storm going.
19. Ng3?? - Big oversight. Now after 19...Nxf4, Black has an easy attack.
One continuation might go like this: 19...Nxf4 - 20. Qf3, Nxa3!. Here, White looks like he's busted since Black's got some serious firepower bearing directly down on the White king. Obviously both 21. Qxa3?? and 21. Qxf4?? run into 21...Qxc2# mate, but any alternative looks like it still leaves you bleeding. Really, the only chance to survive looks like 21. c4, ugly as it may seem. For instance, 21. c4, Nxc4 - 22. Qc3, Qb6 still leaves you in big trouble. 21. c4, Nxc4 - 22. Bxc4, Qxc4+ - 23. Qxb4+ is equally hideous.
28. c3?? - This was actually a blunder. Now, Black gets a very dangerous a pawn with 28...a3. Black seems to obtain a winning edge with 28...a3 - 29. Kc1, Ba4 - 30. Be2, Bb3 - 31. Bxh5, a2 - 32. Kb2, Ra8. I don't think that White can safely blast open the kingside since it allows Black's rook easy penetration into the white camp.
Hope this helps. Cheers!
it did, that was a horrid game after looking at it, I still won't abandon the g- file, I should have seen some of those
a good game I played yesterday :
if you want to analyze thats ok, because its a 5 min game
games I should have won, and painfully lost ;(
this painful losses reminds me, that I still have a long one to go if I want to be better at chess
Titled players are one of the hardest ones to beat, in blitz and even in bullet. But today after so many painful encounters against titled players, I managed to win a game against a very strong CM, in which I finally defeat him not on time, but by checkmate ;)
fyi, its a 1 min game, so pardon his and my blunders :P
but it shows how hard it is to know what (finishing) moves that needs to be made to kill off the opponent.
hope u guys enjoy it.
Been awhile since I posted on here, so here's a win, loss and draw. Which now to think about it, all are reflected in the endgame:
Fun game, I think we both had inaccuracies, but I was able to calculate further and had slightly less.
Showing that I still need work on my end gamesAnd lastly, a draw from awhile ago with someone else who's been in this thread before:
If anyone has any input I'd be glad to read it :)
ok... I dont know where to start, game 2, it was opening blunder, you dont take the pawn, you play d6 first, then after knight move, then you regain the pawn w/ Nxe4...
game 3 : so many blunders from both side... first, black is winning, then white, then it become equal, and finally you are winning... 3 pawns vs 1 pawn + rook is an overkill, if you think about the moves you play ( I know all of us sometime forget how to continue w/ the moves etc), you will be on your way to win a lot..
Thanks for the feedback :) Like I said, game 2 was an opening I never really play. I don't know if vengence has put up the 3rd game from his point of veiw already, but I haven't seen it, I'm hoping he does!
posting a 5 min game of mine...
I hope that you guys can get something out of this..
I am going to give you puzzle (that happened in game) to solve, its easy to solve it ;)
another game played freshly today, must say I am proud of the achievement ;)
puzzle of the game :
Looks like you added an extra rook to Black's piece count in the puzzle (the Rh8). Nevertheless, good checkmate.
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