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that's one of the variation I give I think, but without the Nc3 and Bh6 move...
anyhow, white got some advantage out of the middlegame and opening, but ruined it with g3 which I think kills the BSB
This is a game I really enjoyed, but my opponent probably hated.
It was a really easy game, but still, I like it.
In looking at your game, I am seeing some things that you can improve and will help you understand the plans you made through the game, their advantages and drawbacks.
First of all, White will play Bc4 to try to get into a Smith-Morra Gambit setup without the usual gambit on c3. This is listed on the site as the Bowlder Attack and though the 2. ... d6 move is fine, Black has better odds with 2. ... e6 and now, the Bishop is on the worst square possible. Looking into lines such as the Kan, Schevenigan, and Taimanov (the last being one of the easier ones to understand, will help you net quicker and better wins against 2. Bc4 lines.
In these lines the Bishop belongs really on b7 or even d7 and not e6. This just offers White a chance to get rid of his inactive Bishop and takes away a good piece for you and doubles the e pawns while leaving you open to checks on the d1-h5 diagonal later. I would play Bxe6 if given the chance here as White.
What you are really headed for is not a King's Indian/Sicilian mix here but rather either a Schevenigen or Dragon Defense in the Sicilian, both of which have some complex lines for both sides (many analyzed to move 30 and beyond). The King's Indian for Black is a positional game whereas the Sicilian is a counterattacking game from move 1. Trying to combine the two will cause a lot of confusion later, especially once you get into the 1200-1400 ratings areas as well.
6. ... Bg7 places no pressure on the Knight here at all as White can play Bd2, Qc1 and now if Bh6, take over the dark squares around the King. Were the c1 Bishop at say e3, then there might be pressure but really you would give up a powerful Bishop for a passive Knight, making things easier for White.
Qe2 in my opinion is the wrong square for White. Qd2 is better as now he has that battery on h6 I described. this was to prep for breaking the center if anything. 0-0-0 is a good idea here but only if White has f4 in mind at some point and he would need to waste 2 tempo to play it right from here. Never assume you know where your opponent is going to move. Look at the Board closely. If the center is opened, you will run over his Queen side. This makes 0-0 a lot safer.
Qd7 was needed in place of Rc8 to connect Rooks then you have moves such as a6 and b5 to pressure the Bishop and if Bxe6 then Qxe6 with a nice position.
12. ... cxb4 wins a pawn here.
Can you see after Rxc4 how the Queen side is vulnerable?
Continue to focus on the vulnerable side and good things will happen, especially if the inferior side trades his pieces off. Then you can focus on the King side later when you have advantage and eventually promote and win on the Queen side, a typically played strategy in a lot of Sicilian Defense structures.
Slow down a bit, understand WHY the pieces move where they do and when to ignore threats and when not to in attacking lines like this and your game will drastically improve as well.
damn it, I spend 30 mins writing to post a game, and it was some ****ing connection make it all dissapeared.
Try writing it in notepad or word then paste it at the forums.
not the moves, I meant the annotations. Well I will try now anyway.
ok, so my friend (LAEG) tell me about this thread, so I will post a game from Ryde Eastwood Leagues Open, round 5, where I played white, my opponent was 1600+ rated player
No way of stopping mate........what about 33...Rb7?
All the moves are forced.
I wonder about that too, but after Rb7? Qxa6+! Ra7 either Qxa7 or Qxc8 is mate. What a great game Ken !
if you meant the sequence of the variation yes, but I think g3 was the mistake though..
Here is a knockout win in correspondence chess versus a 1630 or so player. 3 days/move.
Not my highest rated victory but I liked the way this played considering I was highly confused as to what in the heck to do here.
You are correct that had White played for the center to open up, Black has a hard time catching up. Whether or not he was taking the game seriously or not remains to be seen. Our 2nd match of the TM Tournament is a bit more balanced at the moment. I honestly cannot be certain why he played as he did as this was highly unorthodox to me and I simply had to evaluate between "natural" moves (which in the opening were almost nil) and intuitive moves. White's last chance in the line he played was to take on c4 with the Queen instead of the pawn and then he would have had a minor advantage. Sadly, the game did not play to the variation mentioned though that was a line I was constantly worried about as the combination wins the exchange and likely the game here.
Here's another one, played just about 3 days later, 4:30 am ;)
I played white. An early draw due to sleepiness! ;)
Is there anything to correct - both sides? :)
9. h3, to stop the pin on the f3 Knight, may or may not be a necessary move but really I have found that if 8. c3 Bg4 9. h3 Bh5 10. g4?! (a common idea with the thought of Nh4 to follow) can be met surprisingly by 10. ... Nxg4!11. hxg4 Bxg4 and White has the pin on him still with the castled position opened up. Go back to move 8 for White here at 8. c3. Now, with the Bishop at e7, the Queen cannot come into play without a tempo being spent to remove the Bishop from its line. Therefore, Bg4 could be allowed and playing for d4 instead of h3 is a good choice and very well researched as well.
Take a look now at Black's 16th move, 16. ... Qd7. How many pieces are aimed at White's castled position? Only the Queen is directly affecting the King side at the moment. The f6 Knight has no outpost opportunities, the e7 Bishop is passive, the b7 Bishop is not only stopped by the e4-d5 pawn chain, but is behind the Queen side majority attack. Without an f5 break, there is no way to bring all the pieces to become active immediately. White has 3 pawn islands, an undeveloped Bishop on c1, a restricted Bishop on c2 holding the a4 pawn and the f1 Knight is passive. Your weak squares are b4 and c4 here. What is wrong with 17. N1g3? The Knight would have played a more active role here, holding f5 and h5 as well as support the e4 pawn, restricting the b7 Bishop as well.
I think White could have put out a stronger fight here with 22. Bc3 as well as 22. ... b4?? is met by 23. Ba4!! winning the exchange and effectively killing Black's Queen side pawn storm. At that point Black might have at best, 22. ... Bc7 to help balance out the e5 break here. This would have been even more convincing to the position with a Knight on (surprise) g3.
Finally had the draw not been agreeed upon, how would you have played the position as it is if Black sacrifices the Knight on f6 with 25. ... Nxd5!? A possibility is 26. exd5 Rxe1+ 27. Qxe1 Bxd5 and White might find himself in a 2P vs minor piece endgame, possibly winning but likely able to draw against exact play.
Aside from those 2 moves, I think you had a decent position and a draw was fair here though if I have the White pieces, i am usually content to play out the position until the ending is reached and I can see a lot clearer if there are fewer pieces to analyze, just as it is easier to navigate under clear skies than cloudy.
GG though either way.
Ah okay, I missed Qxa6+.
well this kind of maneuvering game is not my type of play :(
I can give some suggestions, like trying to put the knight on d4, because it can jump to f5, exerting some Kside pressure.
I saw the e4 pawn was well protected, you probably need the other knight to join the att.
I ran this through an engine and at move 24 you missed a move Bc3, keeping the advantage! for example, a natural move like Rc8?? is a blunder because of Bxf6 if gxf6 then Ng4!, so the best move was Nh7 for black then Ng4 Rac8 Qd2 with advantage to white, but this kind of games to win are hard, probably in the master's level. And your games do not represent your current rating (1500) lol..
@PortlandPatzer, I think that on our level of play, kind of harder endgame should be winning for white in case of Nxd5, exd5 and so on. But it would be definitely interesting! I thought of 26.Bb1 though. :)
@learnateverygame, your lines are very interesting, it would be worth of trying it! :) I put 1500 rating, because I don't have FIDE and I don't know where the number should be in real world. :) I'm still waiting for my first fide event. :)
I saw Bc3 as being a good hold on the advantage at move 22 as well though move 24 is certainly a viable option. Could you run both game versions through an engine and see what the evaluation scores are and if they differ greatly from whether or not White plays Bc3 at move 22 vs. move 24 and tell me how the advantage truns out? Even if the positions are set from those points and played by engine to engine, I think it should be an interesting analysis to see.
Here is a Scandinavian Defense game played about a month ago at 10 mins per game.
My only question in the game is: would it have been better for White if he plays Bf4 instead of Bg5? If you guys can confirm with an engine and tell me the evaluation scores on both moves, it would help greatly. Thanks.
11...cxd6 (17|+0.48) 12.Bf4 (best move) (17|+0.45) [12.Bg5 (17|+0.20)]
Depth: 17 moves (34 ply), "+" is advantage for white.
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