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This is from a one minute blitz game. I had a winning position, but I lost it during time pressure. Please try to remember that I had less than five second on the clock.
A game between someone my rank:
I love it when players with the white pieces INSIST they are the aggressor. Below, is a combination, 14-ply deep? Hardly.
A simple tactic. Nothing fancy. Then he abandoned this Game in 15/5.
I was steering for a level endgame. The tactic simply fell into my lap. Didn't even see it coming until the last couple moves, when white has a back rank weakness.
I was just exchanging pieces, in order to simplify the position.
Indeed, I much prefer endgames, as opposed to these crazy middlegames.
Or earlier, 21) RxNe4? still loses the exchange to RxRe4 22) BxBg7, R4-e2.
And both 21) BxNe4 and 21) BxBg7 will also lose material, either from various pins or white's back rank weakness.
On balance, White's 20) Ne4?! only looked aggressive. It wasn't.
Give me a game (not this game) where opposing Queens and Knights get exchanged off, making my life on the royal chess board much simpler. Then, I'm in Endgame Heaven.
Qe5 is a perfect move - since you actually have 3 threats, not just the 2 hanging pieces. I have to be honest though - Ne4 didn't make any sense for him. I was already trying to find ways to pull those rooks off the back rank, and he just gave you the solution. Nice find though - even though he abandoned the game - he was completely lost. I didn't even realize that exiting Live Chess didn't end the game, as it does on the ICC. I was probably really annoying my opponents with that one also.
Here's another one. :) I played black, time control: 10|2, OTB.
Correspondance Tournament win at 3 days per move.
All in all a very nice handling of the full game.
Here is another 3 days per move game.
Here, I fought out of a weak Exchange Spanish line and was able to extract a win very nicely. There were some better ways to handle the board, likely playing c3 and d4 early on moves 6 and 7 but this was a great example of resiliency as i am learning new ways to play the Spanish.
Finally, here is one last game at 3 days/move that was very interesting in the dynamics of the position.
Very nice handling and using the Bishops pair to my advantage here. This game left book after move 4 and yet the tactics involved were fun.
so many games posted, well @ vengence : the final game, after e4 I had this very interesting idea of just sacking the rook for white lol. Instead of 20 Rad1, I would like to play Nxe4 Bxa1 Rxa1 with some play because of black's pawn fixed on black squares. How to play as white though... I dont have time to check, but it looks so interesting, that I couldn't resist playing that :)
The second line might be even better, because the rook on b8 is actually hanging.
I like the Bxd6 line here as well though it seems this idea did not creep into mind at all. Still, very nice solid play in the games.
Ooops, I forgot to add... We were both in time trouble the last 2 moves ;)
here is a game that my friend and I played here.
He's not as good as me. If you could analyze it for us, (both for me and him) I would be happy. Thanks.
I need to post my opinion about this thread, sorry... It makes no sense to analyse bullet or blitz games. Even rapid games are on the border line... Try to play, analyse an post tournament games or corr games.
I post one of my games with detailed annotations
Hope wether you can learn something, or give me some tips
You missed a much better move at move eleven.
Hi, thanks for your reply. Yes I forgot this to mention. FM Wukits considered this after the game and FM Kleiser mentioned in annotations in a magazine I think. There are some problems for White comparing with similar positions. I'll try to show some lines. Sorry, I'm doing without engine now, but you could check
Houdini reccomends 17.Bd1 as best.
I think you might be right. There is no way to compensate for the lost piece in the end, but it does lead to an equal position.
Lasker would always create imbalances in his games in order to psychologically test his opponents.
Plus, Houdini actually reccomends this.
Yereslov, what about my game? ;)
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