ozzie, yes, 3...Qg5+ more or less guarantees picking off the pawn.
1.Re8+ Kf5
2.Re7 Qh5
3.Kg7 Qg5+
4.Kf8 (4.Kh8?! Qxf6+ +-) Kxf6 (4...Qxf6?? 5.Rf7 =)
5.Rf7+ Ke6
6.Rf1!?
And Black still has some work to do because on f1 the rook is not forkable.
Thank you for posting this extremely interesting endgame! What a pity this occurred in a blitz game, it would have been nice to play it out under tounament conditions.
I believe I have found a black win after 1.Re8+ Kf5!, please check out the variations and point to any errors you find!
normajeanyates' "perfect play" mating sequence:
it's a win, but black has to be careful:
1. Re8+ Kxf6?? 2. Re6+! Kxe6 STALEMATE
long tablebase sequences are always stupid! :)
But in the initial position if you capture the pawn safely you are almost home [*] and the tablebase sequence i (or nalimov+crafty) gave for safe P-capture is only 5 black moves and is decent enough...
the crafty version i used looks slightly broken - eg it shouldn't have "!"-ed 25..Qg4 as there are other moves that mate as fast; as NM GreenLaser pointed out.
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[*] at least again humans [with decently un-short time controls, and moveblocks or fischerincerments!] - unless the human is John Nunn or someone who specialises in studying tablebases to try and extract human-understandable plans from them ...
NM GreenLaser thanks for the reference! HILARIOUS!!
Is this the beginning of the merging of chess and table-tennis* ?
[US ppl if confused: table-tennis = ping-pong]
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