Would Black Win this endgame (if my opponent didn't time out)

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16th May 2008, 01:51pm
#21
by likesforests
United States
Member Since: May 2007
Member Points: 4407

ozzie, yes, 3...Qg5+ more or less guarantees picking off the pawn.

1.Re8+ Kf5

2.Re7 Qh5

3.Kg7 Qg5+

4.Kf8 (4.Kh8?! Qxf6+ +-)  Kxf6 (4...Qxf6?? 5.Rf7 =)

5.Rf7+  Ke6

6.Rf1!?

And Black still has some work to do because on f1 the rook is not forkable.


16th May 2008, 02:01pm
#22
by NM ozzie_c_cobblepot
United States
Member Since: Feb 2008
Member Points: 3813
likesforests: Yes Q vs R can be tough but the objective here is to reach a "won" ending not to actually win it :-)
16th May 2008, 02:09pm
#23
by Torkil
Germany
Member Since: Jan 2008
Member Points: 1334

Thank you for posting this extremely interesting endgame! What a pity this occurred in a blitz game, it would have been nice to play it out under tounament conditions.

I believe I have found a black win after 1.Re8+ Kf5!, please check out the variations and point to any errors you find! 


16th May 2008, 02:10pm
#24
by Torkil
Germany
Member Since: Jan 2008
Member Points: 1334
Oh, I see you have progressed in the discussion of this ending while I did my analysis Embarassed I hope it is still of some value to you...
16th May 2008, 02:29pm
#25
by normajeanyates
london [often in calcutta india] England
Member Since: Jan 2008
Member Points: 2597
Black wins! 1.Re8 is the toughest defence. Mate in 26 after 1.Re8 by 1...Kf5 (on 1...Kd6?! 2. Rd8+ ! and black can still mate in 27 by 2...Ke6; even 2..Ke5 mates but in 38 moves now :) ( Other moves after 1..Re8 except there two, only draw) (fed the positions into lokasoft tablebase server for above) Against other black moves it is ean easy win for white, of course.:Rd7 gets easily mated in 4, Re6+ gets easily mated in 3, others get mated in 1.) 1. Re8 Kf5 2. Re7 Qg2 (Qf2 wins equally fast; Qh5 takes a move more) ... hell my HD crashed - ive located my tablebase DVD now and post a perfect-play mate soon - doing this by feeding moves one-by-one into the tablebase server is painful!
16th May 2008, 02:35pm
#26
by NM ozzie_c_cobblepot
United States
Member Since: Feb 2008
Member Points: 3813
Norma Jean: Thanks much! It is always nice when the moves on my small handheld board and the conclusions I reach match up with the silicon beasts!
16th May 2008, 03:33pm
#27
by normajeanyates
london [often in calcutta india] England
Member Since: Jan 2008
Member Points: 2597
hey, ozzie you are the NM - i am just a connoisseur! Anyway here is a perfect-play mate ( "!" indicates unique move to prolong/hasten mate for w/b resp., "!!" indictes a "!' move [by white here of course] which is flying-rook move (R moves away from K's protection - impossible to find regularly by humans ]) 1. Re8+! Kf5! 2. Re7! Qg2 3. Rg7! Qh1 4. Ke8 Qc6+! 5. Kf8! Kxf6!(so, the P can be safely picked up fast.) 6. Rf7+! Ke5 7. Re7+! Kd6! 8. Rf7! Qh1 9. Rg7 Qh6 10. Kg8 Qe6+! 11. Kh8 Qe3 12. Kg8 Ke6! 13. Kf8 Qf2+ 14. Kg8! Qd4! 15. Rg6+! Kf5 16. Kh7! Qe4! 17. Rg7! Kf6+! 18. Kh8 Qh1+ 19. Kg8! Qh5! 20. Rg1!! Qd5+ 21. Kh7! Qe4+! 22. Kh8 Qa8+! 23. Kh7! Qa7+! 24. Kg8! Qxg1+! 25. Kf8! Qg4 26. Ke8 Qc8# (only move number 20 is a flying-rook move.)
16th May 2008, 03:40pm
#28
by likesforests
United States
Member Since: May 2007
Member Points: 4407
Arsène Lupin strikes again. ;)
16th May 2008, 03:42pm
#29
by normajeanyates
london [often in calcutta india] England
Member Since: Jan 2008
Member Points: 2597
Someone who is fast at diagramming pgns might diagram the above - but the only point of interest here is picking up the P safely - Q v R against tablebse defence is not the topic here - anyway this is one of the easier examples of the latter, perhaps. [me - pgn's fine with me - i just copy and paste into a text file and play it through almost anything - usually winboard unless it is a full-fledged pgn file ie with bracketed variations within bracketed variations etc -winboard cant handle variations so then i use any of the other stuff - as you all do ..] I suppose that's it.
16th May 2008, 03:44pm
#30
by normajeanyates
london [often in calcutta india] England
Member Since: Jan 2008
Member Points: 2597
;) anyway the prev post must make likesforest happy 'cause i admitted i was somewhet off topic - the point being picking up the pawn :)
16th May 2008, 03:50pm
#31
by likesforests
United States
Member Since: May 2007
Member Points: 4407

normajeanyates' "perfect play" mating sequence:


16th May 2008, 03:54pm
#32
by giantfan1
Denver United States
Member Since: Apr 2008
Member Points: 32

it's a win, but black has to be careful:

1. Re8+ Kxf6?? 2. Re6+! Kxe6 STALEMATE


16th May 2008, 03:58pm
#33
by themirrortwin
Chapel Hill, NC United States
Member Since: Mar 2008
Member Points: 93
Thanks again everyone!  I knew I it would be tricky, but a win for black.
16th May 2008, 04:13pm
#34
by NM GreenLaser
Chester, NY United States
Member Since: Oct 2007
Member Points: 1460
In the perfect play sequence, 25...Qg7+ mates just as fast. 25...Qa7 mates in the same number of moves, but covers more squares (important when time is expiring).
16th May 2008, 04:33pm
#35
by NM ozzie_c_cobblepot
United States
Member Since: Feb 2008
Member Points: 3813
GreenLaser, it would be funny if the tablebases were recomputed with such an extra caveat. I also found it a bit weird that the tablebase answer for black's 25th move would be ...Qg4.
16th May 2008, 08:41pm
#36
by NM GreenLaser
Chester, NY United States
Member Since: Oct 2007
Member Points: 1460
ozzie, it would be funnier if a 26 move mate were longer than a 28 move mate in terms of the time it takes to make the moves.
16th May 2008, 09:13pm
#37
by normajeanyates
london [often in calcutta india] England
Member Since: Jan 2008
Member Points: 2597

long tablebase sequences are always stupid! :)

But in the initial position if you capture the pawn safely you are almost home [*] and the tablebase sequence i (or nalimov+crafty) gave for safe P-capture is only 5 black moves and is decent enough...

 the crafty version i used looks slightly broken - eg it shouldn't have "!"-ed 25..Qg4  as there are other moves that mate as fast; as NM GreenLaser pointed out.

--------------------- 

[*] at least again humans [with decently un-short time controls, and moveblocks or fischerincerments!] - unless the human is John Nunn or someone who specialises in studying tablebases to try and extract human-understandable plans from them ...

 


23rd May 2008, 07:40am
#38
by NM GreenLaser
Chester, NY United States
Member Since: Oct 2007
Member Points: 1460
For a recent reference to the idea of playing moves considering the distances to the clock and squares see the video of Zatonskih's Armageddon win against Krush for the US Women's Championship at chessbase.com
23rd May 2008, 08:54am
#39
by normajeanyates
london [often in calcutta india] England
Member Since: Jan 2008
Member Points: 2597

NM GreenLaser thanks for the reference! HILARIOUS!!

Is this the beginning of the merging of chess and table-tennis* ?

[US ppl if confused: table-tennis = ping-pong] 

 


23rd May 2008, 10:08am
#40
by leonelcm
Mexico City Mexico
Member Since: Feb 2008
Member Points: 368
If white do the right and also black, then is a draw. Any tiny little mistake in one side is win for the other. Thanx fo posting it was an interesting analysis...

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