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A Little Windmill


  • 7 months ago · Quote · #21

    batgirl

    Thanks Grobzilla for your words, though there's really nothing to defend.

    For the record, there are no chess.com policies or guideline concerning posting .pgns, just as there are no rational reasons for annotating 5 minute games (though I did, in fact, give some annotations but only because I noticed a better line I had missed while revewing the game).

    All games I post are played online at some site other than chess.com.  I used to list the sites, but since then, I've reconsidered the practice since it seems inappropriate to even inadverently advertise another playing site.

    One can't know the game is real other than the common sense realization that the ability to invent an interesting  game would far exceed any skill I possess and just the attempt would devour what little time I have to devote to chess. Whether some stranger can verify them doesn't interest me in the least.

    Posting games isn't meant to be boastful - in fact, I even show lines in many games where I might have erred throughout the games or where my opponent might have succeeded (that's also called annotation) - but rather meant to entertain.  I find some maneuvers such as windmills, smothered mates, queen sacs, clever tactics, all particularly beautiful whether played by myself, my opponent or someone else, and, since I like looking at certain kinds of games, it's my feeling that others might also.

  • 7 months ago · Quote · #22

    AnthonyCG

    Well I for one enjoyed the game and hope to see more in the future.

  • 7 months ago · Quote · #23

    batgirl

    Sherlock_Holmes,

    White is definitely winning. The windmill doesn't seem forced, which makes the resulting moves pretty hard to determine.

    The continuum below looks the easiest for White, if Black cooperates:



    But Black can play differently (and lose differently - more brutally, less aesthetically) and avoid the windmill (Ithink):




  • 7 months ago · Quote · #24

    Sherlock__Holmes

    Thanks for pointing me the second solution - i will have to think how to make it impossible. The solution i had in mind is :


    The move 4.Qf6 is not with check and  i think it makes the solution more difficult.

  • 7 months ago · Quote · #25

    Sherlock__Holmes

    But without the rook  " h1 " mate is impossible so , the whole 3 pawns must be taken .

  • 7 months ago · Quote · #26

    batgirl

    4. Qf6 is an excellent, and hard-to-find, move that allows the attack to continue without pause.

  • 7 months ago · Quote · #27

    AllogenicMan

    batgirl wrote:

    4. Qf6 is an excellent, and hard-to-find, move that allows the attack to continue without pause.

    Right you are, batgirl! - and if your deceased 'lover', Morphy, hadn't found it for you from within his grave, well[?] - we'd all be lost ... So thanks again for sharing.

  • 7 months ago · Quote · #28

    Sherlock__Holmes

    So many problems... I had some with my position and had to change it . I didn't like the new position much, but will post it anyway.



  • 7 months ago · Quote · #29

    batgirl

    AllogenicMan wrote:
    batgirl wrote:

    4. Qf6 is an excellent, and hard-to-find, move that allows the attack to continue without pause.

    Right you are, batgirl! - and if your deceased 'lover', Morphy, hadn't found it for you from within his grave, well[?] - we'd all be lost ... So thanks again for sharing.

    Thanks for your insightful comments. Unfortunately they make no sense since the move you comment on wasn't a move found by me or even from a game of mine, but rather a move in a sequence devised by another porter here. However, I'm glad your interested enough to research my interest in Paul Morphy.

  • 7 months ago · Quote · #30

    batgirl

    Sherlock__Holmes wrote:

    So many problems... I had some with my position and had to change it . I didn't like the new position much, but will post it anyway.

    I like the new position as well as the original.  It seems that, while Black's least favorite line - the one involving giving up both the Queen and the Rook - can be avoided, by avoiding it, Black falls into a windmill which proves more clearly and calculatively decisive (though both lines are losing).  I find it rather interesting. Thanks for the effort.

  • 7 months ago · Quote · #31

    kco

    Thank you whaleeyeman for putting your game in the off topic section.

  • 7 months ago · Quote · #32

    toto_gorich

      Wink


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