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Hello, again. Wanted to show you all a fun, intense game I just completed. Any help with analysis would be greatly appreciated. I will answer all questions to the best of my abilities. Thanks. Enjoy! (This was a 15-minute standard game in Live Chess)
Coe: Most probably (especially seeing the end result of the game). However, he made that move because if he did not move that piece, he would have lost it. Note the Bishop on g7. And thank you!
EZap: That was truthfully what I was expecting. I have gotten into that sort of pawn structure so many times it's maddening! If he had done that, it certainly would have been a much different game. I can only assume it was avoided because he felt it would have weakened his Kingside too much (or he thought his Knight was safe on 'h3'!).
Very intense game. you kept him running, and even after he took 6 pawns' worth, you still come up with the upper hand, after slapping him upside the head, good job, thesugarfree007
Um, the fork trick (the real early Nb6) i a mistake due to Qd8, Nxa8, axb5, a4, Qa5!, preventing axb5 which recaptures the material, even though it allows the knight to escape, you had nothing to fear with that move
@jetfighter13 after Qd8 white does Bxc6+ and then takes the rook. So white would still be up the exchange and it's an obvious difference maker since black castled queenside in the game
yes I saw that, but with a Q on a5, its like white is fighting without the knight, becase it cannot be freed, also I was just expanding on the move that were in his variations, but thank you for pointing that out
After Qd8 bxc6 Nxa8 Bb7/Bg4 the knight is trapped, Black gains material and obviously wouldn't castle queenside any more due to the lack of a rook.
Ok..so black trades a knight for a rook...how is that not winning for white?
Fair point - I forgot that the Black knight is in the evaluation too.
But the knight is also Useless, because it can't escape
I think 4...d6 does deserve a question mark. If you're going to use a move in the opening to play Qc7, it doesn't make much sense to allow that Queen to get kicked off the square. Natural moves like e6 or Nf6 seem much better.
I don't like 10...e5. - You're attacking his knight, but you already played e6 to kick his knight once and with e5 you're allowing him to return to the square you originally kicked him off. It doesn't seem efficient, and even if you wanted to play e5 at some point, this would not be the best time - a good general rule is that when you're not fully developed to delay pawn moves that are not urgent. Playing e5 is not urgent because White playing e5 is not a threat whatsoever, and the knight on f4 is not very useful there anyways. Of course, maybe you were anticipating Bb2 and you wanted to close that diagonal, but in that case it would be better to wait until he actually plays Bb2 and then play e5. Developing moves like Qc7, Be7, and Bd7 all look better to me than 10...e5.
I also don't like 14...h5. When White played h4 you noted he was preparing Ng5 and yet with your next move you encouraged Ng5. That knight is not going to be easy to remove...now your dark squared bishop is a spectator because Be7 loses a pawn and the exchange to Nxf7, and your queen is also tied down to the defense of f7. One thing I try to do is every time I make pawn move, I think of what will happen if an opponent's knight gets onto the square I just weakened. This will allow you to avoid strategic mistakes such as this.
14...h5 - "Blocking a Kingside advance and preparing Ng4 to protect against the pin of my Queen."To be perfectly frank, why on earth would you want to block a kingside advance? His king is on a half-open g file so if anything, you should be trying to force as many lines open as possible, not closing more of the kingside which h5 does. Also, the pin on your Queen is not a real threat. Your knight on f6 is virtually unremovable and so you can keep it there as long as you need to, and you can play Kb8 for general king safety and to never have to worry about the pin.
Overall it was an interesting game and thanks for posting! It's great that you did commentary, because it's much better that other people giving you analysis know why you played certain moves rather than just guess.
12/7/2013 - 1001 Brilliant ways to Checkmate by Reinfeld, #404
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