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Off the hook!!

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10th April 2008, 08:32am
#1
by sp1
United Kingdom
Member Since: Mar 2008
Member Points: 12

Hello all, i doubt if this game  shows either us in a particulrly positive light but i was so pleased to get off the hook i thought i would share it.


10th April 2008, 08:41am
#2
by caiovp2
Valparaiso Brazil
Member Since: Feb 2008
Member Points: 88

Nice game. You held out on many tough battles. =p


10th April 2008, 08:42am
#3
by sp1
United Kingdom
Member Since: Mar 2008
Member Points: 12
sorry about the spelling, dodgy infra-red keyboard is on the blink!
10th April 2008, 08:49am
#4
by Loomis
Tallahassee, FL United States
Member Since: Oct 2007
Member Points: 1906
After 2. ... f5?! why not 3. Nxe4
10th April 2008, 08:51am
#5
by sp1
United Kingdom
Member Since: Mar 2008
Member Points: 12
Not sure, i think i am always nervous of emtying the centre. probably unreasonably.
10th April 2008, 09:17am
#6
by 1red5a
Cainta Rizal, Philippines
Member Since: Nov 2007
Member Points: 220

 


I can tell that it's not a good game

 

Laughing



10th April 2008, 09:21am
#7
by Loomis
Tallahassee, FL United States
Member Since: Oct 2007
Member Points: 1906
sp1 wrote: Not sure, i think i am always nervous of emtying the centre. probably unreasonably.

 Usually it's a good idea to empty the board of your opponent' pieces. :-)


10th April 2008, 09:28am
#8
by sp1
United Kingdom
Member Since: Mar 2008
Member Points: 12

hehe, now i get it.

would 3.Nxe4 have been the better move in the opening? i was a little concerned leaving him a move ahead in pawn development so early on with my knight out on a limb.


10th April 2008, 10:45am
#9
by Loomis
Tallahassee, FL United States
Member Since: Oct 2007
Member Points: 1906

Normally it's good to be wary of hunting pawns in the opening, but this move wins a pawn outright and comes with the threat of 4. Qh5+. For example 3. Nxe5 fxe4 4. Qh5+ g6 5. Nxg6 Nf6 6. Qe5+. You should be able to recognize this as better for white.

 

So black probably has to respond to 3. Nxe5 with 3. ... Nf6. Then you just have to be careful about falling for something like 4. exf5 Qe7 5. d4 d6 when the knight is pinned and will be taken by the pawn. So play something sensible like 4. d4 and develop your pieces.


10th April 2008, 10:58am
#10
by armiller
Southern California United States
Member Since: Feb 2008
Member Points: 120
And I could be wrong here, but isn't it always nice to have a knight set up on one of the center four squares?
10th April 2008, 11:32am
#11
by NM tonydal
United States
Member Since: Oct 2007
Member Points: 596
Wow, 41... Kf7 (ouch).
 

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