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This game might seem rather uncomplicated. But I believe it still has merits. I like it because it's so basic yet educational. Feel free to comment.
For some reason, 3...h6 is fairly common. Things along these lines are the usual result.
Thx for comment. Yeah, that move is kinda weak =) Your online rating is quite high. Is it also high in OTB?
Black missed a chance to win a R. After 14.Qg4 Bc5+ 15.Rf2 Rxf2
Look again =)
My USCF rating is about 1850, but I haven't played in a tournament since 2006. That makes it about 200 points lower than my chess.com rating. I don't put much stock in ratings. The game in front of you is the only thing that matters.
Cool. Thx for the input. How would you rate my opening in this game?
It's hard to judge when play is against something odd or lame. But you seemed to keep focused on the Black King, but you didn't flinch at the non-threats on the f-file. These double e-pawn shoot-em-ups are always fun.
Haha.. As long it's bullet or blitz my focus is always on the king. After establishing a solid defence on my own courtyard, of course... I remember it being kinda hard to play that dude. But we were both unrated so you're right - I don't know what kinda player I beat. "Non-threats" Lol... Yeah I saw that too. That's why didn't flinch
Just glanced at the game. Took a second look, after 14.Qg4 much better is 14...Qb6+
If this a 5min blitz or bullet game I can understand why you missed 14...Qb6+. But if this game was longer time contol, like 15min or longer then you should check it out. If you would like to play it out after 14...Qb6+ please let me know.
14...Qb6 leads to material advantage or mate, as already meantioned. I would have missed that also.
However, this is a nice attacking game!
I was white so I didn't miss that move. And if black had played that move it wouldn't change much. White king is still safe and white can continue the attack. It's all about finding the optimal moves during the game, if later analysis shows there were better moves then that's for educational purposes only. But that doesn't change the game result.
After Qb6 I would rather be black.
Be3 Qxe3 Kh1 And black has more material. I would play Qg5
Well then play it against your fav program and see if it breaks a sweat refuting all that. To me it doesn't seem to be a problem
Unless you see something I don't, I would rather be black.
You stated feel free to comment on this, so basic, yet educational game. Well, my basic yet educational comment is 14...Qb6+
"...if later analysis shows there were better moves then that's for educational purposes only..."
First, my apologies to you laughdamitlaugh. My response to your post, quoted above, was defensiv, sarcastic and not in keeping with chess.com's policy of (Be polite, helpful and nice.) I reverted to, 'Hello it's Mr Nasty', 'professional gunslinger' otb tournament chess player, concerned only with his standing at the top of the leader board and being in the money at the end of the tournament.
laughdamitlaugh is absolutely right. The later analysis (post mortem analysis) is for educational purposes only. Especially with a bullet or blitz game.
So, in keeping with chess.com's policy, and paying it foward, I write what follows:
In the game, which can be viewed in laughdamitlaugh's OP #1, the move 14.Qg4 is an excellent move for a blitz game. Since it seems from laughdamitlaugh's post #10 that this game was a bullet or blitz game. It is understandable that white missed 14...Qb6+. The move 14.Qg4 carries with it no less than 3 threats with White's next move. The threats are Qxe6+, Bxh6 ( threatening mate on the move with Qxg7#), and Qg6 (theatening a forced mate with Qh7+ Kf7, Bg6#)
I have pointed all of this out in order to illustrate 3 important factors in this game. First, that a blocked center, (as in this game), is a big factor in the success or failure of a flank attack (like the one White is carrying out in this game.) Second, that there are 2 ways to defend against a theat from your opponent, directly and indirectly. And, third that move order is sometimes very important.
The best way to stop (thwart, repel, rebuff) a flank attack is to counter attack in the center if the center is open and fluid. If the center is blocked, as in this game, it is a clear signal to the attacker, White in this game, that Black cannot counterattack in the center, and that his flank attack will be succesful. In addition, the White pawn is applying a bind against Black's position. Because of the Black pawn at e6, which is impeded from advancing by the ram of White's pawn at e5, Black's forces are divided between the kingside forces of the B at e7, R at f8 and K at g8. Access to the kingside for the Q at d8, N at b8, and R at a8 is restrictied to part of the 7th rank and the 8th rank. It is difficult for Black's forces on the queenside to manouver for defense because of the lack of space which causes the queenside pieces difficulty due to getting in each other's way in mobilizing for defense of the kingside. Long story short, Black's got his problems in stopping all 3 of White's simultaneous threats.
You can defend directly or indirectly. Defending directly is passive, and relinquishes the initiative(attack) which leaves your opponent free to threaten something else without having to respond to a threat from you. Defending against a threat indirectly is active and in most cases retains the initiative (attack.) In football, if you have possession of the ball, driving towards the end zone you have the initiative (attack.) When you defend indirectly you answer your opponent's threat with a threat that is worse than what he is threatening to do to you. As in laughdamitlaugh's game with 14...Qb6+ Black is theatening to capture White's K. He has to answer that threat or he wil lose the game with Black's next move no matter what move White makes. Actually White's move would be illegal, but in bullet or blitz if you overlook check under the stress of time pressure you lose the game. In summary, moves that indirectly defend against your opponent's threat(s), threaten to do something worse to your opponent than he is threatening to do to you, and retains the initiative (you are attacking instead of your opponent.)
Finally, regarding move order, in the game Black chose to play 14...Rxf1+. This move is an indirect defense against White's 3 simultaneous threats in this game. In the game White chose to capture the R at f1 with his K by playing 15.Kxf1, exposing his K to another check along the f file from Black's Q, 15...Qf8+. Notice that White could have chosen to defend directly against the check from Black's Q by playing 16.Bf4, but then his B, the piece that is threatening Bxh6 and mate next move with Qxg7# is pinned because it cannot move without exposing the White K to check from the Black Q at f8. An illegal move. This position leaves White only 2 threats. In the game White chose 16.Kg1. This move is clever because it looks like a direct defense and passive, seeming to give up the initiative. But, actually 16.Kg1 rethreatens all 3 of White's e's original threats. And in the resulting position Black only has the option of direct defense against 2 of White's 3 threats. After 16...Qf7, White can still execute the threat of 17.Bxh6 and now is theatening 18.Rf1 attacking the Black Q at f7 with devastating effects for Black. With the move 16...Qb6 instead of 16...Qf8+, there is no check because the White K is on the square f1 not g1. White is free to execute 2 of his 3 threats by playing 17.Bxh6 or 17.Qg6. Summing up, when considering your options with different move orders, almost always choose the move order that at every move in the sequence of moves keeps the option for an indirect defense move and thereby retains the initiative (attack.)
The move 14...Qb6+ is the indirect defense that correctly solves all of Black's defense problems concerning the blocked center/bind by White's pawn at e5, direct and indirect defense, and move order.
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