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transpo
Sorry guys. Every time i try to download it, it says i don't have the appropriate something or another to do the job. Then it says it'll find it for me, so i click OK, but then it's a deadend.
Thanks for all the replies and help. i think you all have given good answers and it helped. Find the correct balance of when to attack and when to develop - comes from lots more practice. Now more practice.
In those books that I referenced there is a very important concept that will help with your question also. The concept is: Flank attacks are rebuffed by counterattacking in the center. Flank attacks have a much better of succeeding if the center is blocked up. However, if the center is fluid or open counterattacking there is the best way to repel or stop a flank attack. Most early surprise attacks are flank attacks. Don't let your opponent block up the center prior to starting his flank attack. If the enter is fluid/open counterattack there.
TonyH
open the game then click view pgn then copy it. go to the forum then click on the game board icon and paste it as a pgn.
hankas
It is always best to develop with threats. Be on a constant lookout to attack. Poke around the opponent's defenses to find a way in. When the opportunity to attack presents itself, take a moment to consider whether the attack is worth pursuing. Should you attack immediately, or should you prepare for a bit? This is the general idea. In practice, it is not that easy to implement because normally the opponent will not let you.
Good luck.
Helzeth
This question has bothered me too. I always try to develop all my pieces before anything else, simply because players much better than me advise it, but by spending time bringing your pieces into the attack, aren't you also allowing your opponent to bring more pieces to their defense?
Sure. It would be silly if you could launch sound and dangerous attacks every time if your opponent has not done anything wrong. If your opponent is greeding for material instead of developing while you've developed then you got good grounds for attacking. If both you and your opponent spent your moves developing pieces then naturally you're most likely not going to be able to attack. I don't see anything odd with this.
Irontiger
I agree with most previous posters. Do not 'attack early' if this means positional disadvantages, e.g. going late in development or weakening squares, unless you are sure to get something in exchange. You cannot decide to attack just because you want it, you need some foundation in the opponent's incorrect play.
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