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My major issue with online ratings is there is no way to tell if the person who beat you used a chess engine. The minor ones are things like, why should a club player with an official rating from an offical sanctioning body of chess tournaments have to start at 1200 when he is a legit 1750? I am sure the argument will be that if he/she is truly that good, they will get there eventually. True, they will, but why take a student in 9th grade back in 4th? Just because 4th grade in the average grade of school students? That is plain ignorant. These few things really bother me. It makes it truly difficult to assess ones personal development. Chessmaster starts players at 1400. Maybe it is because of these complaints. I say start everyone high. If they aren't legit, they will fall fast.
allgiance to certain desciline is a primary need for every player.So a norm which is equal to both the party seems to be a good practice.
I agree that discipline is essential. You make a mockery of discipline however, when a very disciplined player, through being disciplined, attains a level of education and play.Then you mock his intellegence and discipline by treating him like less than he is. A good norm for both parties would be to treat them as they are instead of your own biasedly leveled playing field.
I agree 100% !!!
I LIKE PIE!
hi! u didnt tell about chess!! appriciate ur pie favouritism!!!!
You can't just start people high... if everyone started 500 points higher, then eventually everyone's ratings would end up 500 points higher, because you'd pick up more rating points from the new people whose ratings haven't been lowered enough yet. If you start people out at 1700, then the ratings system will adjust itself until the average new person IS a 1700. And the people who used to be 1700 will now be 2200, etc.
Using official ratings from USCF or other bodies as a starting rating would probably be fine from a ratings standpoint, but how would you prove that you are who you say you are? Premium membership using a credit card with your name on it? Obviously they verify the titled players already, but it seems like it would be a pain for the staff to have to do it for everyone.
And as far as the chess engine goes, if someone's using an engine then they're going to be out of your ratings range pretty fast. Assuming they don't just get caught and tossed from the site.
I try to stay away from this thread but I can't :) Much earlier in the thread I was involved in a debate about the merits of allowing people to supply their rating from another site or organization as the starting rating (I believe it should be permitteed and encouraged). The main rebuttal to my position was that each rating pool is independent, so why try to inter-relate them ("it doesn't matter"). My reply was that if it doesn't matter, then let me start with a rating I supply. In the comments quoted above, there was a mention of needing to verify the rating that is submitted. I personally don't think that would be necessary and agree that it is impractical. Sure there is a risk that someone would enter a false rating, but I think most people who would take the time to enter a rating would enter a "real" one. This has to be better than arbitrarily assigning people a 1200 rating to start.
You can be good at different types of chess games, and you have different ratings in each chess type. It makes sense that you are better at longer games than shorter games, more than the other way around. You can be good at short games by being a pawn ahead, and then ice the person you're playing. You might play short games only to do that, and have a good rating in that type of chess. In long games though, you can't really ice your opponent too well, therefore you'll lose a lot, and not have a very high rating in that type of game. But, the ratings from each type of chess you play does not combine to just form one rating, they stay in separate in whole different ratings that have nothing in common.
I don't follow the rationale but your point is correct. First, in absolute terms, people will be better when they have more time to think. Second, different people have different relative strength depending on the time control. I've done fairly well here in turn-based chess but I get killed in bullet games (and I'm not much better at blitz). I have theories why this is, but that is off-topic.
By the way, how the subject of the relative value of the pieces ever worked its way into this thread is beyond me. :)
To the first point, that is why even within Chess.com there are several different ratings depending on the type of play (Live, Blitz, Online/turn-based, 960, Tactics Trainer, etc.).
I feel that a lot of people have the wrong idea about ratings and it's purpose.1200 is not a bad starting point and you have to start somewhere. If you are pretty good and play someone with a say 1700 and win, then your rating will improove very quickly. It's an encouragement to do well. The more games you play, the more accurate your ratings reflect your abilities. If you start with say 1700 and keep loosing to similar rated players, then your elo will drop and level out until you can hold your own against like rated players, eg. you may play against 1400's and win some then loose some and win some again. After you've played a few hundred games, your ratings should reflect fairly accurately as to how good you are. As soon as you start a different chess format, you start from the beginning again, until you've reached your normal level. As far as cheats are concerned, ie. people who use chess engines and the like, I think chess.com has a very good way of determining this. From what I understand it has to do with percentage moves. eg. if a player of a certain rating plays consistently at their level and all of the sudden keeps beating players rated much higher, then there is probable cause to investigate his or her games. Most players make moves with a variable percentage in strength, even world champions. A lower ranked player may make 20%, 30% and maybe the odd 40% move. A higher ranked player may make 30%,50% and maybe some 60% moves. A chess engine makes perhaps consistent 60% or 80% moves, but they do it all the time. Even the best players in the world aren't that good. I understand that chess.com kicked over a thousand people out last year for cheating in various ways. They can never play on this site again! I get a lot of enjoyment out of my chess, win or loose. Sure, I don't like loosing to a lower rated player, but you learn to loose OK, pick yourself up, learn from your mistakes and go on to the next game. The next game you could beat a higher rated player, it not only makes up for the loss, but also gives you a sense of achievement. So enjoy what you do and have fun. :D
One other common occurrence on Chess.com is players losing due to timeout. In many cases the culprits are strong players who over-commit and are unable to keep up with the volume of games. This has to have some effect on the integrity of the ratings, but a smarter statistician than I will have to explain what that effect is.
I haven't kept up with all the comments, but I think I saw somewhere that time management is also part of this game and it holds quite true. eg. if you play OTB's in a tourney you are given very specific time controls which equate to timeout's online. So you may have a winning position against a lower rated player, but may very well loose on time, for which your ratings then drop accordingly. This applies in particular to 'lightning' and 'super lightning' chess. Of course if you take on more games than you can handle on line, then you may timeout on some, due to other commitments in your life. The other effect that a larger volume has, is that the quality of your game may drop somewhat and I know that from my own experience. So take on, what you think you can handle and adjust the volume of your games to your time availability.
wow, idk what to say...
im just posting to get points lol
This is advice I am taking myself. As I finish my games, I am putting more time into the ones I am still playing, not taking on any more games. Once all my games are finished, I wont take on more than 3 at a time, which is comfortable for me. I can play them with all my strength and much quicker too.
i like the rating system.
the more you play the better.
Iplayed a 1798 guy at 960 and in a totally losing position (being about 2 pieces down) he was banned from the site for cheating and I got about 155 rating pts.(althoughg I lost them later)))
That's a bit like poetic justice, maybe he was only winning because he was cheating. I have no time for cheats, he got what he deserved. Keep trying and learn from your mistakes in your games and you'll get them back in no time. I quite like Bobby Fishers' format, it's more challenging and improoves your agility.
Ratings are an indicator of a players' strengh and do matter in a sense where in a tourney of different formats eg the swiss, you are more likely to be paired up with an opponent in your ratings range. This applies to online and otb matches. Also, if you find yourself paired up with someone, say 200 elo points above your own, you can expect a damned tough match, which you're more likely to loose than not. By the same token if he/she is 200 elo points below yours, then it might not be so bad. That is not to say that you shouldn't respect them all the same, because they can still beat you. I've just played 2 matches against a higher rated player, lost the first one miserably, ie. crashed and burned, but won the second in convincing style. He may very well have underestimated me and eased off a bit. It's a win I'm proud of. So you see ratings do matter, especially when you play against people over the 2000 elo points, it's like a different league.
ratings are kinda like the collage football rating system for example if some small collage like apilichian state beats va tech there ranking would drastically increase but techs would drastically decrease. learn the value of the pieces and as you play you will learn the better the position of the peices the more they are valued at that pituclar time. like if you had a infantry solder high on a hill and some navy seal at the foot of the clif trying to attack him the battle would kind of even out , whereas if they were on leval ground the seal would have a far better advantage of skill and power.
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