# conditional values of pieces

• 4 years ago · Quote · #1

I am wondering what would you put as a point value of pieces in certian situations?

I.E. a knight in the center compared to a knight in the corner, the good bishop vs. the bad bishop.

I know that doubled isolated pawns are worth one for the pair and I tend to rate the first bishop as a four (after that is gone half the squares are weak and there is no more pair) and the second as 2.

• 4 years ago · Quote · #2

Andrew Soltis pretty much wrote an entire book dedicated to what you're talking about, so there's a ton of dynamic values you can assign pieces ... a lot of them actually proven via computer analysis of a gajillion Master-level games.

Though oddly enough, I seemed to have stopped counting material beyond the first 3-5 seconds to make a static evaluation and don't think of these "nuanced" values of pieces in a mathematical sense, any more.  An isolated/backward pawn is just a "target" in my eyes, not so much a 0.5 or 0.25 "cripple pawn".

Even when I evaluate complicated piece trades, it's pretty much been "what can my remaining pieces do AND are they happier/more effective than my opponent's pieces".

Though I'll admit that "dynamic values" may be a good way to wean certain players off this "N=B=3, R=5, Q =9 and that's all the information I ever need" dogma.

• 4 years ago · Quote · #3

I'm with shivsky. I just positionally judge who has the better prospects, and just sort of "eyeball" it, instead of trying to use all these mathematical values and just plug them in to a formula (I think that's partly what computers do, but they can calculate millions of times faster than me so...). That's rediculously unnecessary and I don't think anybody does that, but I could imagine it being an interesting topic for a book.