Difference between 1400 and 1600 rated players.
And the conversation continued smoothly as if the 23 month gap were irrelevant. God bless the internet.
lol
And the conversation continued smoothly as if the 23 month gap were irrelevant. God bless the internet.
lol
what's the lol?
i cannot understand it
I can!
My opening theory always has been solid as I actually love to look at them for fun and time kill, the stories behind them and who developed them and why truly interests me, my understanding of exchanges and what to keep in what type of game is good,I know how to exploit open and semi open files, I have studied all end-game and rook end game deeply... I understand prophylaxis, poison pawns, blockades, and all these modern technicalities... but I dont know when and how to go for the kill, its like I will not dare to...
some of you guys mention how important it is to go over all of your enemy checks, threats and tactics but learning how to get the feel for the kill is very important too.... I feel like thats what fills the gap between 1400 and 1600... A 1400 player already looks for all the checks and threats and have a good understanding of tactics and positional playing, I feel like 1400 is WAY over average... the difference is that the 1600 actually knows when to go for the kill.
I don't really know my rating as I am just a park and coffee shop player.... but my friend is 1637Fide and he really can see every possible mates or huge threats when we revise my games togheter.
Here's a good example of a blitz I played at the park today that truly shows how much of a wuss I can be.
if you have advice how to break 1600 barrier I would be happy.
https://www.youtube.com/watch?v=zvmNaZc5fF4
IMO 1400 players are not so high and mighty as 1600 - 1800 players. Of course, there are exceptions.
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I have played 1400 player and 1600 player. I have played both and see a big gap of skill between 1400 and 1600 player.
1400 player easily fall into my traps (leave pieces without support for capture only to end up getting more after exchange or worst getting a checkmate). They also tend to do blunder leaving pieces hanging after discovered attack (moving a pawn with a bishop or rook or queen behind it). I can easily give up a piece (knight or bishop) and during the game I'm pretty sure I can still win.
Playing with 1600 are tougher. If you don't know how t play the opening, they will attack you while developing. You will end up with cramped position, uncastled king, double pawns. Those 1600 players still commit blunder but they are so few.
1600 players know when to capture and when to avoid exchange. They have also good tactic skills and good mating pattern recognition (knight and queen, rook, bishop and rook, pawn and queen, backrank mate)
In summary, a 1600 player can exploit a pawn advantage all the way to the endgame since once having material advantage he will simplify things and exchange all pieces to bring game to endgame.