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Fairy Chess Pieces


  • 4 months ago · Quote · #41

    SpikeWilliam

    LongIslandMark wrote:

    My favorite idea is a 10x10 board, with the normal setup in the interior 8x8 squares. All normal chess rules apply except Knights are allowed to use the exterior squares freely. Other pieces may capture anything on the exterior squares, and once on them may remain on them until they move to the interior squares.

    That an original idea that I hadn't heard yet... Not bad...

  • 4 months ago · Quote · #42

    JagalTanahAbang

    I like your idea, cortez527, Chess actually draws a kingdom & war, which figures are King, Queen, Knight ( A nobleman Knighthood ), Bishop ( religious leader ) Rook ( castle ),& the pawn ( foot soldier ).

    I want to add & reduce some real component like you already suggest :

    Queen into : its move reduce just one square like Kings move,but it has specialty like King, so if the king was already taken, the game continue until the queen also dead.

    An Assasins / Spy ( maybe his move is like combination of knight,bishop & rook but limited to 3 squares at its bishop-like & rook-like moves  )

    An Archer, ( its move like bishop`s move but limited only to 3 squares )    

    & It fit also in 10X10  in what LongIslandMark suggested Wink

  • 4 months ago · Quote · #43

    JagalTanahAbang

    And also the position of the knights in that 10X 10 (LongIslandMark suggested) is in front of the archer ( in the front line with the pawns /foot soldiers )

  • 4 months ago · Quote · #44

    Andique

    There is the "Zillions of Games" site, which has many chessvariants, playable with the software:

    http://www.zillions-of-games.com/

    There is also my chessvariant "Astralschach" available:

    http://www.zillions-of-games.com/cgi-bin/zilligames/submissions.cgi?do=show;id=1877

    or you can write me a notice and i can send you the updated chessvariant "AstralChess". In all cases you need to purchase the software "Zillions of games", which costs 20$, i think.

  • 4 months ago · Quote · #45

    cortez527

    JagalTanahAbang wrote:

    I like your idea, cortez527, Chess actually draws a kingdom & war, which figures are King, Queen, Knight ( A nobleman Knighthood ), Bishop ( religious leader ) Rook ( castle ),& the pawn ( foot soldier ).

    I want to add & reduce some real component like you already suggest :

    Queen into : its move reduce just one square like Kings move,but it has specialty like King, so if the king was already taken, the game continue until the queen also dead.

    An Assasins / Spy ( maybe his move is like combination of knight,bishop & rook but limited to 3 squares at its bishop-like & rook-like moves  )

    An Archer, ( its move like bishop`s move but limited only to 3 squares )    

    & It fit also in 10X10  in what LongIslandMark suggested

    Creating the feeling of two epic armies going to war to siege each other was my main design goal. I imagined a front row of infantry being protected by volleys of arrows from behind to hit the enemy before they get there. Following the infantry are seige weapons and cavalry brigades hoping to break through enemy lines by overtaking the army to hit the larger targets or create obstacles to force choke points. I think I captured the atmosphere, especially on the 16x16 board with dozens of individual pieces. 10x10 is an entirely different game though and my units are way too strong for something that small.

     

    While limiting some unit's movements might be necessary, one reason my suggestions are so powerful is to keep the game moving quickly while limiting the amount of memorization required. Its easier to remember "Knight+bishop" or "king+pawn" than two steps diagonally forward or one step backwards. You'll find units like that in the Shogi variants. Many units also control the area directly surrounding them which also forces sliders to slow down and find empty spaces to be protected better. This also limits 20 turns of pawns marching forward before any action happens. Shogi uses dropped captures to counter the slow unit speed. We could use that even in a 10x10 board (Shogi is 9x9).

  • 4 months ago · Quote · #46

    SpikeWilliam

    cortez527 wrote:
    JagalTanahAbang wrote:

    I like your idea, cortez527, Chess actually draws a kingdom & war, which figures are King, Queen, Knight ( A nobleman Knighthood ), Bishop ( religious leader ) Rook ( castle ),& the pawn ( foot soldier ).

    I want to add & reduce some real component like you already suggest :

    Queen into : its move reduce just one square like Kings move,but it has specialty like King, so if the king was already taken, the game continue until the queen also dead.

    An Assasins / Spy ( maybe his move is like combination of knight,bishop & rook but limited to 3 squares at its bishop-like & rook-like moves  )

    An Archer, ( its move like bishop`s move but limited only to 3 squares )    

    & It fit also in 10X10  in what LongIslandMark suggested

    Creating the feeling of two epic armies going to war to siege each other was my main design goal. I imagined a front row of infantry being protected by volleys of arrows from behind to hit the enemy before they get there. Following the infantry are seige weapons and cavalry brigades hoping to break through enemy lines by overtaking the army to hit the larger targets or create obstacles to force choke points. I think I captured the atmosphere, especially on the 16x16 board with dozens of individual pieces. 10x10 is an entirely different game though and my units are way too strong for something that small.

     

    While limiting some unit's movements might be necessary, one reason my suggestions are so powerful is to keep the game moving quickly while limiting the amount of memorization required. Its easier to remember "Knight+bishop" or "king+pawn" than two steps diagonally forward or one step backwards. You'll find units like that in the Shogi variants. Many units also control the area directly surrounding them which also forces sliders to slow down and find empty spaces to be protected better. This also limits 20 turns of pawns marching forward before any action happens. Shogi uses dropped captures to counter the slow unit speed. We could use that even in a 10x10 board (Shogi is 9x9).

    I know that this might sound random, but do you have any ideas as to what materials I should use in order to make all of theses pieces? (Please, don't say wood, because it's not really an option in my situation, for the time being)... I would appreciate anything from an article to a video which could be helpful in making these!

  • 4 months ago · Quote · #47

    JagalTanahAbang

    If this is just an early experiment, you could use paper like Japanese Origami & to create the shape, you could do that in your drawing software.

  • 4 months ago · Quote · #48

    SpikeWilliam

    JagalTanahAbang wrote:

    If this is just an early experiment, you could use paper like Japanese Origami & to create the shape, you could do that in your drawing software.

    How would one use a "drawing software" to do this, and where do they usually sell Japanese Origami paper in Montreal?

  • 4 months ago · Quote · #49

    cortez527

    This article suggests cutting up and combining cheaper plastic pieces: http://www.chessvariants.org/crafts.dir/fairy-chess-pieces.html

    You can also use cheap prototyping putty to create some molds: http://ideasuploaded.com/how-to-make-an-invention-prototype-cheaply/

  • 4 months ago · Quote · #50

    SpikeWilliam

    cortez527 wrote:

    This article suggests cutting up and combining cheaper plastic pieces: http://www.chessvariants.org/crafts.dir/fairy-chess-pieces.html

    You can also use cheap prototyping putty to create some molds: http://ideasuploaded.com/how-to-make-an-invention-prototype-cheaply/

    This is actually really helpful, thanks!!!

  • 4 months ago · Quote · #51

    JagalTanahAbang

    It is not have to be an origami paper, you can use a plain paper, but you have to know the 'origami' first. & the software is used to create the model of the pieces.  But what cortez527 wrote is easier to understand for you, I think.

  • 4 months ago · Quote · #52

    cortez527

    Most art stores sell origami paper. Most regular stores like wal-mart sell small packages of it as well.

     

    http://www.josephwu.com/Files/PDF/chess.pdf

    No idea how this is made but it's amazing: http://usefulorigami.com/origami-board-game-piece/


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