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Forcing lose of castling abilities

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6th May 2008, 11:53am
#1
by deadpoetic
Elk Grove United States
Member Since: Mar 2008
Member Points: 225

How many tempos should a player take to try to keep the other player from castling? Lets say you have the posibility to make ur opponent abbonden castling abilities; how many moves should be the max to force them to give it up? And lets say you dont lose material or weaken your pawn structure.

6th May 2008, 12:24pm
#2
by silentfilmstar13
Medford, OR United States
Member Since: Sep 2007
Member Points: 2021
deadpoetic wrote:

How many tempos should a player take to try to keep the other player from castling? Lets say you have the posibility to make ur opponent abbonden castling abilities; how many moves should be the max to force them to give it up? And lets say you dont lose material or weaken your pawn structure.


 Maximum?  I'd say somewhere in the neighborhood of 300,000,000 moves, as long as the position calls for it.  Sometimes the maximum is 0.  There is no simple answer to your question.


6th May 2008, 12:47pm
#3
by likesforests
United States
Member Since: May 2007
Member Points: 2306

deadpoetic> How many tempos should a player take ... to keep the other player from castling?

Usually, zero to six tempi. 

deadpoetic> Lets say you have the posibility to make ur opponent abbonden castling abilities; how many moves should be the max to force them to give it up?

Infinite, if castling is a particularly strong move for your opponent, and you shouldn't even stop them for free if castling is a poor move for your opponent.


6th May 2008, 03:35pm
#4
by deadpoetic
Elk Grove United States
Member Since: Mar 2008
Member Points: 225
Thank you for that. recently forced someone to lose the ability to castle after a few moves and started to think about the idea of how much is 2 much... How about the only way to force them to lose the ability is to lose a pawn in the process or double up pawns in the D or E file, is it worth it then? Probly a better question is, is losing a point to force them to lose the ability worth it? and lets say yes, the king would be in a better and safer position if the player does/did castle.
6th May 2008, 03:49pm
#5
by grensley
Minnesota United States
Member Since: Mar 2008
Member Points: 271
castling should be worth a point.
6th May 2008, 03:53pm
#6
by deadpoetic
Elk Grove United States
Member Since: Mar 2008
Member Points: 225
Hmmm... your probly right. I'd think itd b worth a point if it made the kings position stronger and safer; probably it'd be somewhere between -1 and 1 point depending if it improves or hurts the position or it might not make much of a diffrence...
6th May 2008, 03:57pm
#7
by sugarcraft42
Toronto Canada
Member Since: Dec 2007
Member Points: 19

i don't always mind castling sometimes it leads to interesting mates


6th May 2008, 04:11pm
#8
by likesforests
United States
Member Since: May 2007
Member Points: 2306
1 tempo is worth about 1/3rd of a pawn.
6th May 2008, 06:20pm
#9
by deadpoetic
Elk Grove United States
Member Since: Mar 2008
Member Points: 225
lol... funny that u say that likesforsts... i was just explaining that in another fourm...
6th May 2008, 06:47pm
#10
by Checkers4Me
Cincinnati United States
Member Since: Dec 2007
Member Points: 272

^You should go back to that forum and read some more of the posts.

Regarding your question, I always assumed that it depended on the situation.


6th May 2008, 06:55pm
#11
by deadpoetic
Elk Grove United States
Member Since: Mar 2008
Member Points: 225

Ya ive been following that fourm...  but ya its a bit more clear after hearing others thoughts..


6th May 2008, 07:45pm
#12
by stormcrown
Louisville United States
Member Since: Mar 2008
Member Points: 214
If you can spend several tempi to cause his to abandon castling, and it doesn't lose you material or hurt your positionally, I'd say the opponent is sitting on his thumb and deserves to have his K chased around.
6th May 2008, 07:58pm
#13
by deadpoetic
Elk Grove United States
Member Since: Mar 2008
Member Points: 225

Ya makes sense... i was kinda figuring out if there is a number of moves that ppl will use chasing around the king and no number bigger then that. Kinda how you shouldnt move a piece twice during the opening, thought maybe there was some rule that goes along the same lines..


6th May 2008, 08:03pm
#14
by Saikoro
California United States
Member Since: Jan 2008
Member Points: 64
I think that a playing style which prevents castling and goes for a quick attack/mate could be sound. :) Perhaps it is worth looking into!  But going far out of the way to prevent castling when your playing style is mainly defensive could leave your pieces in an awkward position!
7th May 2008, 05:48am
#15
by silentfilmstar13
Medford, OR United States
Member Since: Sep 2007
Member Points: 2021
deadpoetic wrote:

Ya makes sense... i was kinda figuring out if there is a number of moves that ppl will use chasing around the king and no number bigger then that. Kinda how you shouldnt move a piece twice during the opening, thought maybe there was some rule that goes along the same lines..


 Well, the real rule for moving pieces multiple times in the opening should be 'never move a piece more times than is helpful.'


7th May 2008, 03:48pm
#16
by deadpoetic
Elk Grove United States
Member Since: Mar 2008
Member Points: 225

well... You should have a good reason making that move, falling behind in development isnt good...


7th May 2008, 04:03pm
#17
by Checkers4Me
Cincinnati United States
Member Since: Dec 2007
Member Points: 272
deadpoetic wrote:

well... You should have a good reason making that move, falling behind in development isnt good...


 True. I think that point being made is that there are no rules that you should adhere to all of the time. Depending on the situation, you may have to break rules (not moving a piece more than once, knights before bishops, ect...)


7th May 2008, 04:33pm
#18
by deadpoetic
Elk Grove United States
Member Since: Mar 2008
Member Points: 225
Ya i understand... Have learned the imortance of being ahead in development in a game i recently played...lost a rook to what i thought was completly nothing but was able to attack the other players king and gain those 5 points back because the other player couldnt do much because he was so behind in development. Ended up coming back from being 5 points behind to winning the game
8th May 2008, 05:06am
#19
by JoseO
Miami, FL United States
Member Since: Mar 2008
Member Points: 97
There is nothing wrong with trying to stop someone from castling as long as you have developed your pieces to good squares. If you go out of your way to remove castling but your pieces are not working as a cohesive group, you could get into trouble later on in the game.
 

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