how do you calculate?

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3rd December 2007, 07:17pm
#1
by lochness88
Sydney Australia
Member Since: Oct 2007
Member Points: 191

I am curious to know how everybody calculates in chess.

3rd December 2007, 07:33pm
#2
by glubsch
Saratoga, CA United States
Member Since: Oct 2007
Member Points: 36
Calculate what?
3rd December 2007, 07:34pm
#3
by calibansfury
United States
Member Since: Dec 2007
Member Points: 2
I'd recommend IM Silman's book "How to Reassess your Chess" on this.  In it he also recommends "How to Think Like a Grandmaster", by Kotov, I think, though Silman acknowledges this book is a little advanced and requires a lot of work.
3rd December 2007, 07:46pm
#4
by likesforests
United States
Member Since: May 2007
Member Points: 3182

Excelling at Chess Calculcation by GM Aagard explains how to calculate. Many players hold Kotov in high regard but disagree somewhat with his process. I own Aagard's book but have other holes to patch before I undertake reading it.


3rd December 2007, 08:35pm
#5
by Loomis
Durham, NC United States
Member Since: Oct 2007
Member Points: 2188
Is "poorly" an acceptable answer?
3rd December 2007, 09:36pm
#6
by likesforests
United States
Member Since: May 2007
Member Points: 3182

Humans can't investigate every move, so first identify a few candidate moves and candidate ideas to calculate. Forcing moves such as checks, captures, and threats obviously should be on your list. Beyond that you'll have to rely on your own skill, knowledge, experience, and imagination--there's no magical secret.


3rd December 2007, 10:09pm
#7
by western_burn
Brampton, Ontario Canada
Member Since: Oct 2007
Member Points: 157
"takes, takes, takes...'
16th December 2007, 01:19am
#8
by littleman
Taree Australia
Member Since: Sep 2007
Member Points: 1069
There are some systems that work based on maths for eg:- u might want to go to a certain square and your opponent might want that same one u would ask how many pieces and/or pawns cover that square and how many does my opponent have covering it if u have 3 and they have 2 u win if its equal then u wont u come off about the same and sometimes worse i hope it helps for one egsample anyway....Cool
13th February 2008, 11:37am
#9
by WVSFielding
Sunny Sunny Weymouth England
Member Since: Jan 2008
Member Points: 211
5 moves in every direction
13th February 2008, 11:48am
#10
by rootworm
United States
Member Since: Jan 2008
Member Points: 100
WVSFielding wrote: 5 moves in every direction

 don't listen to this guy. he sucks =P


13th February 2008, 11:55am
#11
by mxdplay4
mids UK England
Member Since: Oct 2007
Member Points: 695

Three general tips:

1.  You want to capture but the square you attack is heavily guarded.  Count how many pieces your oppo has guarding the square and how many you have attacking it.  If you are more than him its ok.  Unless you have a high value piece in front of a lower value one like a Q in front of a rook.  Then check he isnt indirectly defending the square e.g. with an intermezzo check.  Thats a common way to get caught out.

2. In capture sequences if you have a choice, capture the highest value piece first.  That makes calculation easier.

3. Use the stepping stone method.  If you can think 3 moves and the first two moves are forced , visualise the position after two moves and work from there.  Hey presto you can now think 5 moves ahead just like that (it takes practice).

 


13th February 2008, 12:12pm
#12
by nineofjoker
Tempe, AZ United States
Member Since: Dec 2007
Member Points: 64
Loomis wrote: Is "poorly" an acceptable answer?

lol

inadequately?


 

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