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(... If anyone takes Transpo's offer. Be aware that he might not actually know what the hell he is talking about. I base this on little experience. But what I have seen so far is not convincing. (That is putting it mildly))
And back to topic.
Of the games I know of (and I know a handful of others that don't involve chance). Chess comes second. It has to rank after go. Simply because go is so obscure (at least on a large enough board). But chess has to rank in front of checkers though. Checkers has no where near the same complexity.
As to the guy that metioned tictactoe.. are you refering to the 3 by 3 squares 'boardgame' where you try to get three in a row? I hope you are making a joke :) (very quickly anyone playing it will realize that neither player can win)
On a final note I will say I enjoy playing chess much more than I enjoy go (But that could be because I really don't know what I am doing when I play go... (it's even more true for go than with chess!! :P)).
Exactly my point. Go ranks first in complexity, chess ranks second, and checkers right behind it.
its the harderst board game i've ever played- most enjoyable too!
It really depends on the playing strength of your opponent.
Playing against a life-long club level player can spawn some incredibly tough games, whereas an intermediate/novice level opponent would likely prove much easier.
The same will hold true in most competitive sports/games, it really depends on the level you want to play at..
What about Go?
monopoly is harder
Monopoly is based on luck (i.e. the roll of a die, what square you land on, etc.), and has nothing to do with complexity in fundamental terms. There are also a bunch of useless factors involved in the game, making it complicated in an unnecessary way.
One should also watch his words. Sure, Monopoly is hard because you might not be good at it or because of something else. However, Monopoly is not even worth mentioning in the same context as chess because in chess, one does not rely on luck to gain an advantage. None of the players, in Monopoly, have full control over what happends to them; they have to depend on a third party, called Luck, to win. When luch in involved, it hasn't any similarities to chess.
Plus, Monopoly isn't complicated. You cannot make a game tree like you can do with chess, writing down every possible move you can make. Supposedly, the bigger the tree, the more complicated the game.
Thus, don't compare the two, please.
Chess is easy to play hard to master.
"trip-klee, klee-kleeklee ."
Go seems harder, considering computers haven't mastered it yet.
Checkers is solved and called a draw with perfect play, so its easier
Well, Go is really easy to play and really hard to master.
Think about it:
Checkers took 400 computers and 18 years (according to one guy [they were old computers]) to solve and have long been solved.
In chess, computers are beating the world's best grandmasters regularly.
In Go, computers still have yet to beat a more underdog master.
Summary: the water of intelligence is rising, already submerging Checkers and about to drown chess, while Go is safe high above, knowing that it might take another century or ten to solve Go.
Cess is the hardest=every oth board game is second
Play Go. You'll speak otherwise.
I wonder if you could somehow iterate go from a smaller board to larger boards. solve it on say... 7 by 7 and iterate from there to all sizes of larger boards? :P
I wouldn't call Go or Chess harder than the other, the level of difficulty depends on the opponent. Although playing Go with a three year old, and simply keeping the toddler from eating the pieces, is the most stressful game in existance.
So, Mr. DimebagdDerek, do either game help the other or are they so different there is no cross over? I assume it's like going from the piano to the kazoo, or vice versa.
No, I don't think the difference between chess and checkers is equal to the piano and the kazoo. No offense intended.
I think it helped in some ways, because of all the memorization of openings and tactics. There is a system of counting pieces on your board to determine who has 'the move' which basically mean who will be chasing who. (Similar to a forced zugzwang and the opponent has to be retreating) Some of the endgames are a forced 50ish moves, and knowing the theory of it helps you know how to lead the games into the lines. There are forced draws, similar to a stalemate feel. So I would say there are certainly ideas that are similar. I went from being unrated at chess to USCF rated 1800 in my first tournament ever. The person I played with when I really started learning chess was the Texas Jr Amatuer champion and runner up as a young teen, and in less than a year I was beating him 90% of the games. So I cannot say it for sure helped me, but it feels like it did.
Like I mentioned before, it's the fault of misused words. The word OP is looking for is "complicated".
A bit of advice, modified to fit this discussion... which is harder among board games like chess, checkers, go, shogi, et al.
The hardest game is the one you don't like playing
The hardest game is the one you don't like playing
Monopoly it is then.
I just read the post about checkers,
I did not realise there were that many possibilities loll.
But still ,,, less than chess
He indeed did say it was less than chess. I read it was 50, and sometimes up to 200 computers working night, and day for 18 years to finally solve checkers. They say chess probably has at least 40 more zeros for possible moves than checkers. Still, nobody could ever memorize even a significant fraction of the possible checkers moves.
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