9942 Players currently online!
Man vs. Machine - good luck!
Turn-based games at any time!
Vote for the best move to win!
Do you have what it takes?
Sharpen your tactical vision!
Get advice and game insights!
Learn from top players & pros!
View millions of master games!
Your virtual chess coach!
Perfect your opening moves!
Test your skills vs. computer!
Find the right private coach!
Can you solve it each day?
Bring it all together!
Beginners, start here!
Make friends & play team games!
News from the world of chess!
Search all Chess.com members!
Find local clubs & events!
Who's the best of your friends?
Read what members are saying!
Chess can not even be compared to checker's,does anyone dissagree with that?Not even close
Chess is an extremely simple game to learn. A willing student can pick up everything they need to know to play a legal game in a very short period of time.
But having a simple ruleset does not translate into being an easy game to play well. Go is a far simplier game, but is at least equally difficult to play well.
How Hard Is Chess, Really?
It is hard if you don't have the right perspective.
The right perspective consists of 3 elements:
1. Chess is Siege Warfare in the form of a board game.
2. There are 2 Chess Opening Theories (Classical and Hypermodern)
2. Pawn Structure
In combination the above 3 elements seem counterintuitive at first. After 3 months of practice your game will have improved dramatically. 2-3 years of practice and your playing strength will approach USCF 2000+.
If you would like to knaow more, please let me know.
According to Wikipedia, chess is the second most complicated board game in existence, next to Go, which is about 10,000 times more complicated.
The reason is probably because Go has a vaguer objective than that of chess, which is to control the most territory instead of assassinating a specific piece. Thus, there are more ways to win Go than there is to win chess.
(... If anyone takes Transpo's offer. Be aware that he might not actually know what the hell he is talking about. I base this on little experience. But what I have seen so far is not convincing. (That is putting it mildly))
And back to topic.
Of the games I know of (and I know a handful of others that don't involve chance). Chess comes second. It has to rank after go. Simply because go is so obscure (at least on a large enough board). But chess has to rank in front of checkers though. Checkers has no where near the same complexity.
As to the guy that metioned tictactoe.. are you refering to the 3 by 3 squares 'boardgame' where you try to get three in a row? I hope you are making a joke :) (very quickly anyone playing it will realize that neither player can win)
On a final note I will say I enjoy playing chess much more than I enjoy go (But that could be because I really don't know what I am doing when I play go... (it's even more true for go than with chess!! :P)).
Exactly my point. Go ranks first in complexity, chess ranks second, and checkers right behind it.
its the harderst board game i've ever played- most enjoyable too!
It really depends on the playing strength of your opponent.
Playing against a life-long club level player can spawn some incredibly tough games, whereas an intermediate/novice level opponent would likely prove much easier.
The same will hold true in most competitive sports/games, it really depends on the level you want to play at..
What about Go?
monopoly is harder
Monopoly is based on luck (i.e. the roll of a die, what square you land on, etc.), and has nothing to do with complexity in fundamental terms. There are also a bunch of useless factors involved in the game, making it complicated in an unnecessary way.
One should also watch his words. Sure, Monopoly is hard because you might not be good at it or because of something else. However, Monopoly is not even worth mentioning in the same context as chess because in chess, one does not rely on luck to gain an advantage. None of the players, in Monopoly, have full control over what happends to them; they have to depend on a third party, called Luck, to win. When luch in involved, it hasn't any similarities to chess.
Plus, Monopoly isn't complicated. You cannot make a game tree like you can do with chess, writing down every possible move you can make. Supposedly, the bigger the tree, the more complicated the game.
Thus, don't compare the two, please.
Chess is easy to play hard to master.
"trip-klee, klee-kleeklee ."
Go seems harder, considering computers haven't mastered it yet.
Checkers is solved and called a draw with perfect play, so its easier
Well, Go is really easy to play and really hard to master.
Think about it:
Checkers took 400 computers and 18 years (according to one guy [they were old computers]) to solve and have long been solved.
In chess, computers are beating the world's best grandmasters regularly.
In Go, computers still have yet to beat a more underdog master.
Summary: the water of intelligence is rising, already submerging Checkers and about to drown chess, while Go is safe high above, knowing that it might take another century or ten to solve Go.
Cess is the hardest=every oth board game is second
Play Go. You'll speak otherwise.
I wonder if you could somehow iterate go from a smaller board to larger boards. solve it on say... 7 by 7 and iterate from there to all sizes of larger boards? :P
I wouldn't call Go or Chess harder than the other, the level of difficulty depends on the opponent. Although playing Go with a three year old, and simply keeping the toddler from eating the pieces, is the most stressful game in existance.
So, Mr. DimebagdDerek, do either game help the other or are they so different there is no cross over? I assume it's like going from the piano to the kazoo, or vice versa.
No, I don't think the difference between chess and checkers is equal to the piano and the kazoo. No offense intended.
I think it helped in some ways, because of all the memorization of openings and tactics. There is a system of counting pieces on your board to determine who has 'the move' which basically mean who will be chasing who. (Similar to a forced zugzwang and the opponent has to be retreating) Some of the endgames are a forced 50ish moves, and knowing the theory of it helps you know how to lead the games into the lines. There are forced draws, similar to a stalemate feel. So I would say there are certainly ideas that are similar. I went from being unrated at chess to USCF rated 1800 in my first tournament ever. The person I played with when I really started learning chess was the Texas Jr Amatuer champion and runner up as a young teen, and in less than a year I was beating him 90% of the games. So I cannot say it for sure helped me, but it feels like it did.
Like I mentioned before, it's the fault of misused words. The word OP is looking for is "complicated".
Attention Mayank Shridhar
by Chessaddictedprakhar a few minutes ago
Crazy Streaks on Tactics Trainer
by achja a few minutes ago
My unlukiest loss due to internet connectivity
by bhoopalan 2 minutes ago
by Samsch 4 minutes ago
4/14/2014 - The Good Old Trick
by BryanCFB 4 minutes ago
by Samsch 5 minutes ago
by LegoPirate 5 minutes ago
Becoming a Master with Diamond Premium Membership?.
by Tinku_Basumatary 7 minutes ago
problem to play
by alexsandr85 10 minutes ago
One of my best checkmate!
by bhoopalan 12 minutes ago
Why Join | Chess Topics |
Help & Support |
© 2014 Chess.com
• Chess - English
We are working hard to make Chess.com available in over 70 languages. Check back over the year as we develop the technology to add more, and we will try our best to notify you when your language is ready for translating!