Knight Vision

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3rd June 2009, 07:09pm
#1
by Okolo
Kingston Jamaica
Member Since: Oct 2008
Member Points: 53

This may be really trivial stuff to the more seasoned players here, but I have had a small epiphany and would like to share.

I was thinking about knights and in my studies, I had always been shown the classic pattern of eight squares around the knight depicting the squares it can move to.  That's great to know.  But it doesn't really help me find a fork.  I found myself in a game where there was a combination that I could play that would leave me with two knights vs. a knight and bishop.  I became fearful because I really didn't feel comfortable with my knights.  Sure I knew how they moved and have forked my fair share of peices, but the knights always seemed very mysterious.

I had the idea that instead of visualizing the squares that the knight can move to, it might be better to visualize the squares that the knight can attack on the next move.  I went to the board and mapped it out.  The result really surprised me I have never seen the knights portrayed like this. 

I didn't know they had so much range.

I now understand why Knights are said to be worse than bishops in open positions (slightly less board coverage) but better in closed positions (its target squares are unblockable).

This pattern it makes it much easier for me to find targets and forks for my knight.  I can find the  targets first, then search for the square I need to move to.

 

When I think of sayings like "A knight on the rim is grim" it makes even more sense. If you visualize the knight's attack squares, it really brings the point home.

 

 

 

 

 

 

 

 

 

 

 

 

 

The knight in the corner is truly pathetic.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I think that mastery of the Knight is one of the most important skills any chess player can learn. In my mind, visualizing the knights like this allows me to search for squares that are two moves ahead without calculation.

Please share any other ideas you have on improving Knight vision.

Best Regards,

Okolo

3rd June 2009, 07:18pm
#2
by bomtrown
Baltimore United States
Member Since: Mar 2009
Member Points: 518

Thank you and have a good knight.

4th June 2009, 05:56am
#3
by Gomer_Pyle
Elmira, New York United States
Member Since: Dec 2008
Member Points: 288

I recently went through a similar exercise. I set a knight in the center of the board and put a black pawn on all the squares it attacked. Then I put a white piece (I ran out of pawns) on the squares that would be attacked by the black pawns if they were knights. It became clear that even though a knight isn't as good as a bishop on open ground it can still cover a large area very quickly if it's centralized.

I think it's a good idea to experiment with pieces this way. The more points of view you have when looking at a board the more possibilities you may see.

4th June 2009, 06:40am
#4
by BorgQueen
Adelaide Australia
Member Since: Aug 2008
Member Points: 5328

d7 and b5 are "missing" in that last diagram.

Interesting way to look at how a peice's power is much greater in the centre.

4th June 2009, 06:52am
#5
by Okolo
Kingston Jamaica
Member Since: Oct 2008
Member Points: 53
BorgQueen wrote:

d7 and b5 are "missing" in that last diagram.

Interesting way to look at how a peice's power is much greater in the centre.


Ooops!  I knew I'd make a mistake somewhere.  Thanks for pointing that out.

4th June 2009, 11:25am
#6
by AMcHarg
Livingston Scotland
Member Since: Apr 2008
Member Points: 926

Interesting topic.  When I play I just seem to naturally know where the Knights will go and what threats they pose when there but I have never seen a post as good as this at visually outlining why Knights are (generally) so much better in the centre. This is extra advantageous for teaching people how to use a Knight in an attacking sense as I think the Knight is probably the hardest piece for a beginner to learn.

Cool

4th June 2009, 11:41am
#7
by rookandladder
Murfreesboro, Tennessee United States
Member Since: Mar 2009
Member Points: 476

There is an old chess problem called the "Knight's Tour." Basically, you put the knight on a random square, and make it visit every single square on the board without visiting one twice. Use counters to mark where you've been. It is possible, but extremely difficult.

That may help with your Knight vision.

4th June 2009, 01:27pm
#8
by Imaginer1
Ames United States
Member Since: Oct 2008
Member Points: 15

Very interesting topic to talk about!

4th June 2009, 05:17pm
#9
by CircleSquaredd
Wisconsin United States
Member Since: Jun 2008
Member Points: 163

This game is good fun practicing with the knight

 

http://www.gamingdelight.com/games/crazychess.php

4th June 2009, 07:40pm
#10
by Okolo
Kingston Jamaica
Member Since: Oct 2008
Member Points: 53

Here is the corrected diagram for the knight in the corner.

4th June 2009, 09:51pm
#11
by Okolo
Kingston Jamaica
Member Since: Oct 2008
Member Points: 53
CircleSquaredd wrote:

This game is good fun practicing with the knight

 

http://www.gamingdelight.com/games/crazychess.php


I love it!  Better than static knight excercises.  It's like a never ending Knight vs Pawn/s endgame.  Best link I've seen in a long time.

6th June 2009, 08:15pm
#12
by CircleSquaredd
Wisconsin United States
Member Since: Jun 2008
Member Points: 163
6th June 2009, 08:26pm
#13
by erikido23
United States
Member Since: Sep 2007
Member Points: 982
CircleSquaredd wrote:

 

 

 

 

 

 


 bright colors

 

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