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My chess E8 theory-looking for Masters to improve figures


  • 11 months ago · Quote · #961

    winnersp

    DrSpudnik wrote:

    I think Go Now is from 1965, when I was a little kid.

    go is actually dated back long long time ago when even it was recorded in old ancient books about mysterious animals that do not exist now.Its the variation game of yin and yang.

  • 11 months ago · Quote · #962

    Metastable

    winnersp wrote:
    DrSpudnik wrote:

    I think Go Now is from 1965, when I was a little kid.

    go is actually dated back long long time ago when even it was recorded in old ancient books about mysterious animals that do not exist now.Its the variation game of yin and yang.

    1965?? Seriously, spuds, you can be so dense sometimes...

  • 11 months ago · Quote · #963

    winnersp

    DrSpudnik wrote:

    This is starting to sound like synesthesia.

    this whole program was never based on programming.I dont think such programming tool exist to deal with so many things together at the moment in my way.Its said chess will be completely solved in like 50 years for computers though.

    It is all about human intelligence.They are all logic,color,space imagination,number indication and connection,visual thinking and could be Synesthesia.

  • 11 months ago · Quote · #964

    winnersp

    Metastable wrote:

    winnersp, maybe you should consider combining some of the ideas you've discussed in even more creative ways. You've recently  mentioned mushrooms and music. Maybe your engine program could display little 3-D singing mushrooms that sing happy songs when you're winning.

     

    yes,this is more technical.I want to animate the whole chess game to watch like a movie. your idea could be fun is creative too.when one side win,the mushrooms jump and sing together.

    if insect design is playable,I could develop another kind,for example,human figures,and u can think pieces are those people in ur life and how they mind fight each other and make choices for life. also interesting and help decision making for life.?

  • 11 months ago · Quote · #965

    winnersp

    maxedout wrote:
    Metastable wrote:

    winnersp, maybe you should consider combining some of the ideas you've discussed in even more creative ways. You've recently  mentioned mushrooms and music. Maybe your engine program could display little 3-D singing mushrooms that sing happy songs when you're winning.

     

    omg,I think this idea is so creative! for chess 3d play advertisement,a  nominated work.

  • 11 months ago · Quote · #966

    winnersp

     or,

    asgrapheme-color synesthesia. . For example, an ambiguous stimulus '5' that can be interpreted either as 'S' or '5' will have the color associated with 'S' or with '5', depending on the context in which it is presented. If presented among numbers, it will be interpreted as '5' and will associate the respective color. If presented among letters, it will be interpreted as 'S' and will associate the respective synesthetic color. -from wiki

  • 11 months ago · Quote · #967

    DrSpudnik

    Trippy

  • 11 months ago · Quote · #968

    kco

    like the Twilight Zone huh ? 

  • 11 months ago · Quote · #969

    DrSpudnik

  • 11 months ago · Quote · #970

    Metastable

    DrSpudnik wrote:

    Trippy

     

    http://www.youtube.com/watch?v=cDB3S8MQo-k

  • 11 months ago · Quote · #971

    DrSpudnik

    Whoa! I think I heard Old Scratch, himself, in this! Surprised

  • 11 months ago · Quote · #972

    winnersp

  • 11 months ago · Quote · #973

    Metastable

    ... and I think I saw his face in that last diagram, on the right...

  • 11 months ago · Quote · #974

    winnersp

    DrSpudnik wrote:

    Trippy

     

    I take this for centipedes design.

    the chessboard effect sample is here



  • 11 months ago · Quote · #975

    winnersp

    ok,finally a clear description for the table explaniation.

    Each two colors will be added to each position for players to view all board.There are total 6 colors to achieve trippy effect.So soon we can play 3d chess like in star trek.

    But this one is more complicated,as you actually play 8×8 chessboard in 6 levels for only one move.The whole game you check  different 3 tables for both attack and defense, (The table combination is fixed already myself),and since the logic requires that any two out of three tables under either attack or defense shall meet the logic for position calculation that in attack mode, you make higest valued move and in defense mode you make lowest valued move,there are 2×3=6 tables to check for one move.6 tables for 6 different chessboards.less perspective or tables you check,less information you have for the full complete future status,and when you check them all,you have a very clear idea of what possible future is like,then you can choose to develop your situation in the best way.you can choose to play different style by chcking only attack or defense tables,or checking fewer tables,even checking opposite tables,that decide the style of your play.of course,the highest strength is the one you check them all.But it would be interesting to see what the future would be like if you purposely check less tables and make things worse.For example,when you check too many attack tables where you are supposed to check defense tables as it fits the logic,your chess game would be over defended and thus become a closed game with some hole to be cracked by strong engines.And when you check too many defense tables where you are supposed to check attack tables,you will miss the chance to gain advantage and space thus the game is wide open and quickly turn into end game where you have disgusing pawn shapes or weird king positions,etc.This has something to do with the art of war,the attack and defense balance.

    When the position color of ur opponent last moved piece and the your or ur opponent king position either on kingside or queenside considered,There would be altogether 6×2×4=48 tables  for each side,and 96 tables for both sides..black and white.It works for Fisher random chess and shuffle chess as well.

    It is logic as in our three demensions,any object has 6 perspectives,plus time affair ,96 perspectives deivdes time into 16 partial space. So the whole design is like a time stilled space of 4th demension! I am not guaranteed to ensure the space structure is 100% correct,perhaps just a fuzzy imagine of the 4th demension. but as long as it works for chess,it get the potenial to become developed.


    Cubism

    and 3d chess of star trek has 7 different levels for the whole game.but play on smaller tables.

    The three dimensional board consists of seven different levels. Three of these have size four by four, and have a fixed position; the four others have size two by two and can be moved by the players. The position of the fixed levels looks like a staircase: each next level starts above the third row of the previous level, while the other sides of all fixed levels are parallel. The movable levels find themselves initially above the outermost corners of the upper and lower level; i.e., one of its corner has a corner of the board below it, while the other three corners have no fixed level board below it.

     

  • 11 months ago · Quote · #976

    winnersp

    Metastable wrote:

    ... and I think I saw his face in that last diagram, on the right...

     

    I am not good at stereograms.Maybe someone can tell whats in this pic...a face

    anyway,the 3d chess is supposed to develop visual thinking and 3d concept thinking other than and 3d stereogram.

     

  • 11 months ago · Quote · #977

    Metastable

    Definitely not the face. It looks like a chunk of something - not quite a dog turd, but maybe a moldy sandwich. On second thought, it might be Homer Simpson wearing a fright wig.

  • 11 months ago · Quote · #978

    winnersp

    Metastable wrote:

    Definitely not the face. It looks like a chunk of something - not quite a dog turd, but maybe a moldy sandwich. On second thought, it might be Homer Simpson wearing a fright wig.

    it is a brick face.see http://www.netaxs.com/~mhmyers/rdsjpgs/brickface.jpg.

  • 11 months ago · Quote · #979

    TheGrobe

    It's very difficult to discern.  The hair (I assume that's the hair) is disproportionately large and the features of the face are difficult to make out because everythings constructed out of bricks.

  • 11 months ago · Quote · #980

    zborg

    Doesn't work for color blind folks.  It's just bricks to them, and me.


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