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I think it's extremely important to learn how B + N coordinate so I believe everybody should really spend as much time on it as necessary to master it 100%.
It really helps your general chess imo.
I even tried to learn the much more complicated Q vs R ending, but eventually I gave up because there's not really recognizable patterns and I felt I was wasting too much energy.
Yeah, I've looked a lot at rook endings, but never run into the book positions in my games, but the concepts are still helpful to know. Any idea how I could have played this better? http://tinyurl.com/ao2cbm2
Andyeah Q vs R is a really tough endgame. I even find Q vs N harder than BN. BN I found pretty simple, from the corner it's a forced series of moves and getting to the corner is a lot more tricky but not massively complicated.
I have been playing chess 25 years. It has happenend to me exactly once. In a live game. And I had just been studying them, too. Unfortunatly, I only had a few seconds on my clock, and had to settle for a draw.
"You will end up scoring a lot more points if you devote the same time and effort into increasing your proficiency at Rook and pawn endings, which occur in nearly half of all endgames."
It only took me 15 minutes, hardly a big waste.
Yeah but will you remember it several yrs later? I've had to take several "refresher" lessons over the years even though I know all the basics (you can only mate in or next to the corner the Bishop controls, the King and Kt cover the squares the Bishop can't, etc etc)
Now I think I finally have it down and maybe Estragon was right after all, but not in your case if you can really do the Mate In 34 in 5-10 minutes OTB no matter how long ago you studied this.
AND, K+Q vs K+R is way harder IMHO than this ending I've studied it several times and still don't think I "get it" and it's also rare, which is fortunate because the one time (eons ago) I had the K+Q vs K+R I couldn't win!
Well I can certainly do the technique corner to corner, I imagine I could still get to a corner, but may struggle under time pressure.
Once you reach the Philidor position (there's a Philidor in Q vs R) it's an easy win. The problem if getting through the "third rank defence". Apparently it was invented by a computer.
In 1978 GM Walter Browne was unpleasantly surprised to discover he couldn't beat a PC (Belle, the "Deep Blue" of chess back then) playing K+Q vs K+R "off the top of his head" with no preparation. He had to study the ending prior to his victorious rematch. I dunno who invented the "third rank defense" but I figure if a decent GM like Browne had trouble here trying to win this ending "cold turkey" so will a lot of patzers - like me for instance.
Yet another chess variant???
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3/28/2015 - Y.Pratibha - H.Koneru, Calicut, 2003
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