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mariaclara
Request your opinion.
I play a lot of quick and blitz chess. Do you think this can be equivalent to turn-based strength. My cc rating is hovering at 1500 but quick and blitz around 1700.
Sunshiny
Singa
batgirl
PawnFork
Housewrecker
depthshaman
I'm so tired of people bashing on blitz. It's a game. I'll do what i enjoy. You do what you enjoy. As for:
" True, a good player is a good player, but i think turn-based ratings more closely reflects a person's true rating." -Sunshiny
I completely disagree. Time is as much an element in chess as space, position and material. Grandmaster games get down to the seconds sometimes too. I honestly see no fun in sitting down and pouring over a position with three days on the clock. Yawn! But that's just me. When the clock is ticking though, you got to be able to analyze quickly and thoroughly. As long as you look over the game later, one can still learn plenty from blitz games. Here's a game where Carlson beat Van Wely. Going into the last few moves fritz gave white, (Van Wely) +7. Time on the clocks got low though, and in a few moves that closely resembled a blitz game, black, played by Carlson, attained a -5 assessment by fritz. So does time matter? It's a fundamental part of all tournament chess.
http://www.chessgames.com/perl/chessgame?gid=1482342
http://www.chessgames.com/perl/chessgame?gid=1482342 " target="_blank">http://www.chessgames.com/perl/chessgame?gid=1482342
Nobody is telling you not to do what you enjoy.
Sure anybody's game can get down to the seconds, but i don't think time is as important as other elements in the game. As long as moves are being made in a decent amount of time, the better player should win.
Blitz games are fun. But i think longer play games are better for improvement.
"Time is as much an element in chess as space, position and material. "
Time, as in clock time, isn't an element in chess at all. Time that is an element in chess is Tempo. Clock time is merely a self-imposed limit on the length of the game, or of a move, as the case may be. The longer the game, the less clock time is generally a factor.
I'm an unapologetic blitz player too (note: unapologetic does not equal good) and certainly not critical of that of game. But I am realistic enough to know that standard time-controls, turn-based time controls or no time-controls is a purer game since "time" is an artificial factor, imposed for practical reasons that have nothing to do with chess itself.
purer? I don't think time was composed for practical reasons. It think it makes it a more enjoyable game, and I'm not convinved that time isn't a part of chess. Longer time controls make it a more grueling game that requires more mental endurance. That fact in itself shows that time is part of chess. We're only human and that factors in. Depending on the time controls the experience of the game changes. Why is lightning or blitz less pure than long time controls? They're just different.
As for Improvement, I've picked up 300 rating points playing blitz since last November. I'm improving plenty.
A time limit is necessary to make sure players move, otherwise a person can refuse to move and not lose the game. If everybody moved in a timely fashion then a time limit would never have been imposed. However, now that there is a time limit, it provides a different way to enjoy chess.
Imagine how much you could've improved by playing standard time limit chess!
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