I've just purchased Jeremy Silman's The Amateurs Mind and he repeatedly stresses that you very early need to have a 'plan' for your game. In his opinion it is not enough to follow the general principles of development, mobility etc he wants all the moves you make follow some scheme that you have thought out. This sounds reasonable to me but at the same time a bit confusing; how many plans can there be?
Say you play classicly (occupy the center with pawns). Then there don't exist so many good plans but to "keep control of the center and 'squeeze' the opponent to death by removing more and more territory for him". Can someone please explain this to me?
regnskog,
I too am reading books about openings and control and territory, but feel that I also need a book helping me to plan a primary attack and a secondary or alternate attack. After about 15 moves, into the middle game I often lose my plan and am stuck just trying to make moves that arent "bad" without being able to attack properly. Guess just looking at enough well annotated games and playing is the answer, but I would love advice on a main attack, with variation and a back up plan.
I sometimes feel my planning may be too reaction based instead of execution based. Difficult to find "balance"?
According to Silman you should always try to stay away from "reactory" actions. Once you commit yourself to only reacting to your opponents moves you are doomed.
Also I would like to add that I tried playing a game using this plan-concept and comments are much appreciated :) Here is the url: http://www.chess.com/forum/view/game-analysis/a-game-using-plans
Join Chess.com for free to add your comment! Already a member? Then login now to comment.
But how much do you know about the game - the history, the players, the rules, and more!? Take our quiz and compare your scores!
Mark all forum topics as READ