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Ok, this probably applies to all the increments but I'm used to playing 3 minute on ICC and I have a lot more time it seems on those 3 minute games. If I think for just a little bit, I have to blitz all my moves off to have a chance not to lose on time. On ICC i can get in 2 or 3 moves a second at times. Here, it's like the best I can do is 1 move every 2 seconds. It feels like my opponents time moves slower than mine which I'm sure is wrong. Should I just treat 3 minute chess like 1 minute and blitz the whole time?
If you find it too brisk simply play a faster time control.
I think ICC might have slightly better lag compensation. One big difference I've noticed between the two when it comes to three minute is piece movement. On ICC, you essentially have to drag and drop. On chess.com, the fact that you can click on a piece and then the destination square without dragging it leads to slightly faster moves, meaning you have to keep up a faster pace to not fall behind your opponent on time. Also the fact that premoves can be chained on chess.com makes low time scrambles a bit different. I suppose one final difference between the two is that ICC has more hardcore chess enthusiasts who are likely to get their rating by being good rather than fast. I'm not saying that people on chess.com aren't good, but that there are likely to be a lot more people who are only rated as high as they are because they're speedy.
I play 1 min bullet games and yes I think there is something seriously wrong with chess.com.
Either they are trying something and not telling us and just testing it on us or there is some other problem.
I was playing one game, and my opponents time went down to 8 secs. Then as soon as he moved it went UUUUPPPP to 9 secs. I thought I was imagnining this.
Then after his next move it happens again. From 7sec to 8secs. At that I just resigned, even though I was winning. That kind of absurdity is too much.
Maybe, chess.com is compensating for people with slower networks. But I find that my time does go faster. Once my opponent had a gain of 30 secs on me in a 1 min game. And I know for sure I played really fast.
So it might be wise to play longer time control games while chess.com cleans up their act.
Yes, I think for most of a 3 minute game you should play similarly to bullet -- if you've spent 2 seconds thinking, just play a move that looks natural as you probably would in bullet.
In my view the main difference between 3 min and bullet is that in 3 min you actually can take a moment to not move immediately if it's a very critical moment -- you think you can win a piece but want to calculate a bit -- you need to find this one endgame nuance to finish the game off -- etc. However, this is still a risk and you can only do it a few times without putting you into severe time trouble. If the flow of the game is normal though, I would play similarly to bullet and only use my reserve time for the critical moments I was talking about.
I don't think bonesy was talking about TIME MANAGEMENT, but about what is happening to the actual movement of time.
Is it really 3 mins for both sides or is it actually going faster at times.
I think it was both because in his last sentence he asked if he should play 3 minute chess similarly to 1 minute chess.
I will say I wouldn't complain about time in 3 minute because I doubt any connection problems would eat up a significant percentage of your time, and besides, if it was the server, it would affect both players. In 1 minute, you can possibly complain about it, although it seems minor, but for 3 minute I can't imagine it really making a difference.
Lag might make the server incorrectly represent your time -- although I haven't experienced it myself in bullet. Might depend on your internet/computer.
Usually you get 3 minutes to play on your side, and your opponent gets 3 minutes too, thats pretty much it for the deal. You should try to checkmate in the mean time.
On ICC if I'm down to 30 seconds in an endgame, I'm pretty confident I can get all my moves in and not lose on time. I do it all the time. On here? I lose on time about every time and that is with moving instantly. Then there are times I've seen players make moves in an endgame and almost no time comes off their clocks. The bottom line is I just have to play a lot faster. The 3 mins here are deceiving to me I guess.
Hmm, I think dragging and dropping is slightly faster don't you? Click - click vs half click (press down) - half click (let go).
I know this is really old, but maybe record it? I'd be interesting seeing a side by side comparison. You could show in the video a real time counter (how much time you took to move after seeing your opponent's move) and at the end of the game compare it to what chess.com shows for you.
That's why I didn't give +5
I often have seen massive time come off my clock when Ive moved instantly. The last game had my clock with 11 seconds left and when i moved instantly, they were all gone. This interface sucks which is the only reason I dont join here. Also the size of the timers are way way too small and not adjustable. Get a clue chess.com
I often have seen massive time come off my clock when Ive moved instantly. The last game had my clock with 11 seconds left and when i moved instantly, they were all gone.
Dude, that's the fault of your Internet connection, not chess.com's. The clocks are not programmed to arbitrarily add/substract time, rather it's your high connection lag which causes these kinds of problems for you. Think about what's more likely: A big conspiracy set up against you where your clocks are manipulated which makes you lose on time (in some games), or a lousy Internet speed?
The problem is not with internet lag, it is with the timestamping program that chess.com uses. Ive never had this problem with either icc or fics.
I never suspected a conspiracy. I suspect lousy software.
It appears the bullet and blitz are prefer time controls. I play 15min per side I find that my games are better quality and time goes by pretty quickly.
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