Time per move is the amount of time it takes you to make a move right after your opponent makes their move. If your opponent makes a move at 2:00 AM, and you make your move at 8:00 AM, then your time per move is 6 hours.
Times per move
I wonder how the calculation is made for times per move. I rarely spend more than a few minutes on any one move, but my time/move is shown as nearly 4 hours. If i don't log off but have no parti cular game open, is the clock running as if I'm playing one game? It's not that important, but a my fragile ego notes that the calculation for rating includes this number. As a programer ofthe lowest order, it would seem to me easy to use the time a game is open, including the analysis board, not the time I'm logged on. Or is the stat 3 minutes and 55 second ratherbthan hours and minutes?
Time, not time per move, would affect the Glicko RD. If you are so slow as to not be completing many games.
The starting Glicko RD is 350. Yours is 52.
Current: | 1624 |
Today's Rank: | #32016 of 248,484 |
Percentile: | 87.1% |
Glicko RD: | 52 |
In contrast to a new member your rating moves infinitesimally after each game.
Glicko RD determines how much your rating changes. With a high Glicko RD your rating will swing wildly, above and below your strength. With a low Glicko RD there will be smaller swings, above and below your strength.
This member's time per move indicates glacier speed and yet his Glicko RD is 44.
http://www.chess.com/echess/profile/Kacparov
Current: | 2026 |
Today's Rank: | #4361 of 248,490 |
Percentile: | 98.2% |
Glicko RD: | 44 |
I figure he can make about 120 moves per hour while on the site.
Total Games: | 5561 |
In Progress: | 415 |
Timeouts: | 0% (last 90 days) |
Time/Move: | 1 day 5 hrs |
I'm beginning to understand. I looked up Glicko RD, and wonder about t:
The new Ratings Deviation (RD) is found using the old Ratings Deviation (RD0):
Where t is the amount of time (rating periods) since the last competition and '350' is assumed to be the RD of an unrated player. If several games have occurred within one rating period, the method treats them as having happened simultaneously. The rating period may be as long as several months or as short as a few minutes, according to how frequently games are arranged. The constant c is based on the uncertainty of a player's skill over a certain amount of time. It can be derived from a thorough data analysis, or estimated by considering the length of time that would have to pass before a player's rating deviation would grow to that of an unrated player. If it assumed that it would take 100 rating periods for a player's rating deviation to return to an initial uncertainty of 350, and a typical player has a rating deviation of 50 then the constant can be found by solving for c.[1]
I wonder how the calculation is made for times per move. I rarely spend more than a few minutes on any one move, but my time/move is shown as nearly 4 hours. If i don't log off but have no parti cular game open, is the clock running as if I'm playing one game? It's not that important, but a my fragile ego notes that the calculation for rating includes this number. As a programer ofthe lowest order, it would seem to me easy to use the time a game is open, including the analysis board, not the time I'm logged on. Or is the stat 3 minutes and 55 second ratherbthan hours and minutes?