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Hi, I was wondering how time controls work. If the 1st person to run out of time is the loser, isnt't the 1st player at a disadvantage?
Yes. In bullet games, it has been proven by BitRamp(TM), 98% of games played as white are losses. The time differential is just too much to compensate for, no matter the play. That is why there is an abort button, so be sure and remember, if you get stuck playing white, you have the option to abort the game and save yourself a loss.
Uhhh, 98%? There's no way it's that high.
Also, you're new around here, so I simply point out that you are wrong. If you keep aborting games simply because you don't want to play one color, the system will keep giving you games of that color. It forces you to play a roughly equal number of rated games with each color.
BitRamp(TM) wouldn't lie, it's trade-marked.
Would I be right about this if I wasn't new around here? I don't see how that has anything to do with it.
Thanks. I can't find the abort button though, all I see are draw and resign. Could you describe where on the screen it is please?
Ginto, don't listen to me, I am full of crap. BitRamp doesn't exist, I was just joking around.
The time doesn't make that much of a difference. It is the player, and how quickly they can calculate moves and play them that either wins/loses on time. And that only comes with practice, learning mating nets/patterns and working on your tactics.
If you weren't new around here, I would have assumed you were a troll and ignored your post entirely. But, maybe you are anyway.
Running out of time only results in a loss if the other player has mating or potential mating material. If you run out of time but your opponent has no mating material, the game is a draw.
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