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OK, I realize I may be opening myself up for a floodgate of criticism, and I realize this type of topic may have already been done a 100 times, but I'm asking for help,guidance, etc. with bullet chess. I have a 1600 plus blitz rating, and my USCF OTB rating has been has a high at 1968, but I can barely keep my bullet rating over 1000. I know it is a unique game unlike most other chess variants, but here are some of my thoughts and frustrations:
Sometimes I have a ten second time advantage, and I'm still moving very fast, but my opponent makes up the difference and runs my clock out.
I'm moving as fast as I can - it seems as fast as my opponent, but he gains about a 20 second advantage. What can you do to move faster?
My opponent starts hanging pieces right and left - is this a tactic to gain time on the clock?- is capturing more time consuming than a non-capturing move?
I know this question has probably been asked a million times - should you try to play normally or should you just whip out moves and try to not get mated - or should you do something in between?
It seems that bullet has a nastier mentality. I had a time and material advantage on one opponent, but he ran my clock out. He said "you s.ck" and called me a "stupid b.st.rd" Another opponent berated me because my "ranking was only 3 digits" and I wanted to play him. Actually I was just randomly searching for games, I was not intentionally trying to play him. Do you need to whip yourself into an antisocial frenzy to be good at bullet :))?
premoves and other tricks
read this ,I'm not saying its a perfect thread, but it can give you some ideas:
premoves and other tricks
Well, I'll point out the obvious - time controls. I'm assuming you're more suited to long games since you have an OTB rating so naturally you spend more time deciding on candidate moves. Its a transition moving from fast to slow and vice-versa. Although I'm surprised you have trouble keeping a decent bullet rating as I struggle against players 2000 USCF and up. Bullet Chess really tests a person on how well one knows the positions and being tactically sharp makes it easy to pick on mistakes. Hanging pieces is usually bad with the exception of when you're opponent is trying to flag you but with a noticeable advantage, the better side can press and cause the opponent to succumb to the pressure. The overriding factor next to material in bullet Chess is activity. Stay active and attentive and you should be fine.
Well, I'll point out the obvious - time controls. I'm assuming you're more suited to long games since you have an OTB rating so naturally you spend more time deciding on candidate moves. Its a transition moving from fast to slow and vice-versa. Although I'm surprised you have trouble keeping a decent bullet rating as I struggle against players 2000 USCF and up. Bullet Chess really tests a person on how well one knows the positions and being tactically sharp makes it easy to pick on mistakes. Hanging pieces is usually bad with the exception of when you're opponent is trying to flag you but with a noticeable advantage, the better side can press and cause the opponent to succumb to the pressure. The overriding facor next to material in bullet Chess is activity. Stay active and attentive and you should be fine.
Thank you for the advice and encourgement. I'm staying active, and getting relatively better, but I don't think I'm ever going to be as good at it as blitz. However its becoming more fun, so thats the important thing.
I have had a mostly fun and very interesting journey with bullet, but I have decided to pull the plug on it. I really respect the skill and fighting spirit of bullet players; I wish I could become a good one myself, but I don't think I have it in me. I just can't seem to will myself to move faster(assuming that I can move faster - I'm not sure) and engage in the typical bullet tricks and strategies. Basically what I was doing is trying to play some semblance of a normal game, and if I don't mate my opponent (which didn't happen too much!) I lose on time. Therefore my bullet record is 297/455/2 which is less than 40%. I've played a handful of good games; unfortunately one of my opponents accused me of using a computer. I've played alot of games where I was one or two moves away from delivering mate, but yes a loss on time is just as much a loss as getting mated yourself. Game in 10 is much more my cup of tea and at this point I have decided that bullet is just frustrating me too much. Best wishes to all the bullet players I met.
I'm not the fastest either and lose a great deal of my games on time but my better overall play than my opponents is why I win more games than I lose. Also, as I mentioned earlier, faster=more mistakes and one thing you should realize is most sacrifices don't work. As in slower time controls, punish your opponent for their mistakes and you'll come up on top. Although I'm pretty good at bullet, I don't play it much as it is detrimental to my overall play; I mainly play blitz and get the occasional serious long time control games to test what I've learned in my blitz games.
You're losing on time and not even making 30 moves. Most of your moves should be about 1 second, often less. Premoves only take 0.1 second from your clock.
You do not have time to calculate once it is your move. Once it's your move you have to move. You make the best move you see and that's it. One skill you have to develop is that you are constantly calculating. Calculate at the same time you move, calculate when it's your opponent's move, always look for tactics.
A famous quote about bullet chess went something like "It's often played at a depth of 1 ply, sometimes less as you are trying to figure what your opponent did on his last move."
9/5/2015 - Ragozin - Bronstein, USSR Championship 1945, Modif
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